Have an idea for the Amplified Codex? Post here!

Want to suggest that we add something new to the game? Do it here!

Re: Have an idea for the Amplified Codex? Post here!

Postby vonflare » Mon Feb 06, 2017 5:11 am

Violet CLM wrote:I watch a lot of people starting their playthroughs and hardly anybody ever thinks to open a crate or a barrel. They bash it against the wall a few times, decide it's unbreakable, and move on with their lives. The few times they do (often guided there by a monocle) they open it by placing a bomb. Bomb traps, spike traps, trapdoors, spells, boots of pain, and 3+ weapon damage are not things people try but are things that could reasonably be taught.


yep, this is important too.

I think 'crate lore' and 'leprechaun lore' are must-haves.
User avatar
vonflare
Wraith
 
Posts: 82
Joined: Thu Apr 30, 2015 8:40 am

Re: Have an idea for the Amplified Codex? Post here!

Postby Spooty » Mon Feb 06, 2017 4:51 pm

Oh yeah definite +1 to crates. Also recommend including Urns there.
User avatar
Spooty
Red Bat
 
Posts: 144
Joined: Sat Mar 21, 2015 11:06 am

Re: Have an idea for the Amplified Codex? Post here!

Postby Arachness » Tue Feb 07, 2017 5:46 pm

We discussed the Codex ideas today and approved several of the ideas to be created. Please check your inbox for a message if your level was approved. If you didn't receive a message, unfortunately it means we decided to not use your idea. Thank you to everyone who submitted ideas!
User avatar
Arachness
Brace Yourself Games Staff
 
Posts: 588
Joined: Fri May 09, 2014 6:30 pm
Location: AZ

Previous

Return to Suggest New Features

Who is online

Users browsing this forum: No registered users and 1 guest

cron