New Weapon Type: Cursed

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New Weapon Type: Cursed

Postby NarwhalMan53 » Thu Feb 16, 2017 4:53 pm

Just had this idea to make cursed builds more interesting/viable
Cursed weapons would deal 3 damage, and while they're picked up all health (not empty containers) gets converted to cursed hearts. If you drop them, the hearts would get converted back.

Also, there should be a charm or a ring that adds +1 damage for each cursed heart currently held. Would add a fun interaction between the charm and cursed weapons. Thoughts?
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Re: New Weapon Type: Cursed

Postby NarwhalMan53 » Thu Feb 16, 2017 8:25 pm

Alternatively, gives the player 3 (2?) cursed hearts, and the weapon does one damage for each heart that's kept. I think I might like this one better actually.
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Re: New Weapon Type: Cursed

Postby RyanThompson » Wed Feb 22, 2017 3:27 pm

Yes, I like the general idea of items that reward the player for carrying cursed hearts.
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Re: New Weapon Type: Cursed

Postby ErikDebawse » Sat Apr 01, 2017 7:50 pm

My only issue with this is this - what if the player already has cursed hearts before they pick up the item? As soon as the player picks up a new weapon after picking up a cursed weapon, do even the cursed hearts become regular hearts? I think a simple solution would be to give regular red hearts a purple outline and a crack down the middle to let the player know they're at risk of losing them.
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Re: New Weapon Type: Cursed

Postby NarwhalMan53 » Sun Apr 02, 2017 1:09 pm

The weapons would just be more powerful if you already have cursed hearts
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