Change log

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Re: Change log

Postby blueblimp » Wed Mar 08, 2017 8:24 pm

2017-03-08: 2.42

New character: Diamond
- Complete zone 5 to unlock
- Use key combos to move diagonally
- Up+down uses bomb
- Left+right uses item

New mode: hard mode
- More enemies in each room
- Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage
- Exit rooms have two minibosses instead of one
- Boss floors have minibosses added
- No trap doors
- Moddable via necrodancer.xml

- Add items: monkey paw, bomb charm
- Update art: cookies, ice familiar
- Update localizations

- Add seeded version of no return mode
- Courage: protect against gorgon & water ball attacks
- Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)
- Change rat familiar hit direction to point away from the player
- Change's harp's diagonal attacks to use diagonal hit direction
- Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement
- Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)
- Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair
- Fortissimole: adjust stage position slightly to give one more row of tiles in arena
- Fortissimole: destroying speakers stops spawns from them
- Fortissimole: clear more of the stage when battle ends
- Fortissimole: destroy floor gold when digging
- Fortissimole: enemy spawns have a longer delay before movement

- Make replays work for no return mode, hard mode, and their seeded versions
- Give no return mode & hard mode their own leaderboards
- Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat
- Fix trap door miniboss not working with shrine of sacrifice
- Fix shopkeep ghost existence changing which shrine is present
- Fix leaderboard select menu to make more sense for story mode, deathless, all chars
- Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen
- Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)
- Don't spawn grenade charm for dove & eli
- Fix horizontal jitter of text in lobby
blueblimp
Minotaur
 
Posts: 263
Joined: Sat May 23, 2015 3:30 pm

Re: Change log

Postby blueblimp » Fri Mar 10, 2017 12:26 am

2017-03-09: 2.43
- Revert accidental change to dragon seeking behavior in arenas & Dead Ringer
- Eli: remove bomb charm from his item pool
- Fix frozen Fortissimole burrowing when hit
- Fix shrine of rhythm not skipping trap door penalty box
- Don't use half localization for no return stairs (they require re-localization)
blueblimp
Minotaur
 
Posts: 263
Joined: Sat May 23, 2015 3:30 pm

Re: Change log

Postby blueblimp » Thu Mar 16, 2017 6:10 am

2017-03-16: 2.44

- New shrine: Boss Shrine
- New shrine: Shrine of Pain
- New shrine: Shrine of Uncertainty

- Change hard mode sarcophagi to die only to explosions (bombs)
- Allow shrine of peace in shriner
- Allow modding character starting equipment in necrodancer.xml
- Update diamond art
- Add diamond bestiary splash image
- Add achievement for completing Zone 5
- Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop
- Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns)
- Make daggers always enchant into special daggers
- Allow Diamond to discover invisible chests diagonally

- Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull
- Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired
- Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots)
- Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4)
- Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level)
- Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops)
- Hard mode: shrines avoid having tough sarcophagi in the spawn area
- Fix Diamond having guns appear in vaults
- Diamond: fix losing multiplier when activating a shrine diagonally
- Diamond: fix confusion not working for diagonal movement
- Diamond: fix minotaur charging strange direction when dodging him with diagonal movement
- Diamond: don't drop bag of holding when the conjurer dies
- Fix Fortissimole being unhittable on stage by dagger of phasing
- Fix shrine of sacrifice's miniboss item spawns for weaponless characters
- Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel
- Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default)
- Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap
blueblimp
Minotaur
 
Posts: 263
Joined: Sat May 23, 2015 3:30 pm

Re: Change log

Postby blueblimp » Sat Apr 01, 2017 4:38 pm

2017-04-01: 2.45

- New items: tomes
- New rare items: magic food
- Eli: add zero-damage knockback attack

- Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
- Ring of mana: double cooldown speed
- Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
- Update localization XML

- Fix crash when swapping between backpack and holster
- Fix boss shrine not stacking with hard mode
- Fix uncertainty slot persisting through enchant weapon & some shrine usage
- Fix practice skull spawns to not drop gold
- Don't drop holster for Diamond from bombed uncertainty shrine
- Some localization fixes to Brazilian Portuguese, German, Korean, Russian
blueblimp
Minotaur
 
Posts: 263
Joined: Sat May 23, 2015 3:30 pm

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