Founder, Designer, Programmer
A veteran independent game developer, Ryan has been creating award winning games since 2004, including Crypt of the NecroDancer, IncrediBots, Professor Fizzwizzle, and many more. Read Ryan’s full bio, here.
Lead Designer, Programmer
Oliver has been an indie game developer since 2007. He has worked as a lead programmer on Crypt of the Necrodancer, IncrediBots, and The Amazing Brain Train. He is particularly interested in Artificial Intelligence, and how to apply various AI techniques to game design.
Danny Baranowsky is a composer, musician and larger-than-life personality living in Vancouver, Canada by way of Mesa, Arizona. Over the past decade, Danny has risen to the top of his field, composing the music for best-selling games Canabalt, Super Meat Boy, The Binding of Isaac, Desktop Dungeons, Crypt of the Necrodancer, and more. Danny’s music immediately demands attention with soaring melodies and complex harmonies and has garnered him critical acclaim from publications such as Kotaku, PCGamer and Destructoid.
Team Lead, Designer, Programmer
Alex has been making indie games since 2008. He has worked on games including Infested Planet and Eets Munchies, as well as numerous freeware games. He is interested in artificial character simulation and emergent system design.
Lead Designer, Project Manager
Andy Nguyen has been in indie game development since 2011. He started his career as a designer and level designer for Monaco: What’s Yours is Mine. Andy would later work as a producer and designer for Tooth and Tail. During this time, Andy was recognized for pioneering development oriented communication by Discord, which would later become a staple of Discord’s platform. In 2017, Andy joined Ryan Clark at Brace Yourself Games. Andy is currently the project lead on Industries of Titan.
Creative Lead on Phantom Brigade, technical artist, and programmer. He has worked on Kerbal Space Program, Universe Sandbox², mods and other indie projects through the years. He is always striving to learn more, and will compulsively try to solve any problem you put in front of him.
Lead 3D Artist
Nick is a versatile artist with expertise in 3D art and character creation and has a passion for distinctive art in games. His professional journey has consisted of over a decade of contributions to many social, mobile, and indie game projects.
Paul has been making pixel-art for games since 2009, working on many award winning titles. He believes good games require more than just good gameplay and strives for the art and animation in pixel-based games to strengthen the game’s design and lift it to the next level.
Marlon is a videographer, editor, and motion graphics animator who has made many indie video game trailers and cinematics over the years. Along with Crypt of the Necrodancer and Industries of Titan, he’s worked on other prominent games such as Darkest Dungeon, FTL, Into the Breach, Lovers in a Dangerous Spacetime and many more.
Programming professionally since 1997, Jeremy entered indie game development in 2010 as lead developer on A Virus Named TOM followed by Duskers. Joined BYG in 2016 and currently developing Industries of Titan.
Programmer, UI Designer
Ben is a programmer and UI/UX nerd. He wants to make games that are a joy to interact with.
A generalist with deep passion for technical art, equally excited to work on flashy visuals and the logic powering them.
3D Artist, Technical Artist
Pavel is a 3D artist / generalist who enjoys making game art the most when it’s a combination of popping 3D graphics and some tech behind it that makes it alive. Loves establishing content pipelines, enjoys vivid-colored art (does it look weird? even better) and is passionate about car culture.
Stephen joined the game industry after toying with hobbyist game development for many years prior. With industry experience ranging from visual effects, web front and back-end, virtual reality, and computational geometry, he lives an eternal commitment to becoming a Jack-of-too-many trades.
Producer, Community Manager
Producer and Community Manager with a decade of experience in both indie and AAA companies across North America. Enjoys games just little more than cake and pie.
A recent transplant to professional indie development, Kramer has years of experience in mobile gaming development and a fondness for creating enjoyable, earnest experiences for players.
With experience in AAA, mobile, and social games, Alain worked for years on game side projects and game jams before making the transition to professional independent development.
This is the BYG Vancouver team, but we also collaborate with other amazing contractors and consultants from around the globe!