Industries of Titan Update 15: Tech Tree

5th October 2021

PATCH HIGHLIGHTS: TECH TREE: Research Ancient Technologies in your new Tech Tree NEW BUILDING: Build a Science Lab to enable […]

Our Stance on Overtime

29th September 2021

If you’ve been in or around the games industry,  you’ve probably heard the term “crunch” before. Crunch is a form […]

Council Report #3: Tech Tree

22nd September 2021

Greetings Founder, We’ve been quite busy since last we spoke, as I hope you’ve been as well. You may recall […]

Phantom Brigade Update 10: Festival of Fire

21st September 2021

 PATCH HIGHLIGHTS: EVENT HORIZON: New narrative events to run into MY WAY OR THE HIGHWAY: New highway map RESOURCE […]

Free Choice Fridays

14th September 2021

Many companies, especially within the tech industry, have what’s called a “20% Project” program in place. The gist of this […]

Industries of Titan Update 14: Ruin, Resources, Rebels

7th September 2021

PATCH HIGHLIGHTS: ANOMALY DETECTED: Harvest Anomalies for more Artifacts OBSIDIAN RUINS: Survey higher quality ruins for more resources NEW BUILDING: […]

Council Report #2: Anomaly Detected

18th August 2021

Greetings Founder, I hope you’ve been well since my last report. As you know, Artifacts are very important to the […]

Phantom Brigade Update 9: License to Kill

17th August 2021

PATCH HIGHLIGHTS: WORK IT OUT: Construct items in the new workshop SHAKEN NOT STIRRED: New narrative events available! SHOW YOU THE […]

Developer Blog: Designing Mech Weapons

12th August 2021

In recent months, we’ve added a plethora of new weapon types that add strategic depth and aesthetic variety. Even as […]

Industries of Titan Update 13: Recipe for Ruin

3rd August 2021

PATCH HIGHLIGHTS: INERT RUINS: Some ruins can now be activated for various functions SHIP BLUEPRINTS: Save and load layouts for […]