Crypt of
the NecroDancer

Factsheet

Developer: Brace Yourself Games

Location: Vancouver, Canada

Website: https://braceyourselfgames.com/crypt-of-the-necrodancer/

Regular price: $14.99

Release dates:
PC, Mac, Linux: April 23, 2015 PS4, PS Vita: February 2, 2016 iPhone, iPad: June 30, 2016 Xbox One: February 10, 2017 Nintendo Switch: February 1, 2018

Platforms:
Steam  Nintendo Switch  PS4  Vita  iPhone & iPad  Xbox One 

Description

Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!

Features

  • Move on the beat to navigate ever changing dungeons while battling dancing skeletons, zombies, dragons, and more!
  • Groove to the game's award winning Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
  • Play with keyboard, controller, or even a USB dance pad!
  • BONUS: Includes 6 playable remixes of the entire soundtrack. Remixes by FamilyJules, A_Rival, Chipzel, OCRemix, Girlfriend Records, and Virt!

Videos

Early Access Launch Trailer

Launch Trailer

Minidocumentary

AMPLIFIED DLC Trailer

SYNCHRONY DLC Trailer

About Brace Yourself Games

Boilerplate:

Brace Yourself Games was founded by veteran indie developer Ryan Clark in 2013. It’s only appropriate that our Vancouver-based independent game studio was named for a programmer pun that could only come from his shiny, bald head: {YOURSELF}

Our goal is to make standout games. We try new things, hold ourselves to a high standard, and make improvements when we make mistakes. What’s important is that you can always count on us to deliver in the end.

Credits

  • Ryan Clark
    Design, Code, Story Design
  • Ted Martens
    Pixel Art and Animation, Additional Game Design
  • Danny Baranowsky
    Composer, Additional Game Design
  • Oliver Trujillo
    Code, Additional Game Design, Story Design
  • Malcolm Sharpe
    Code
  • Kevin Regamey
    Sound Design, Additional Game Design
  • Jeff Tangsoc
    Sound Design
  • Jesse Turner
    High Res Art, Additional Game Design
  • Marlon Wiebe
    Trailers and Video
  • Heather Wilson
    Producer and Community Manager
  • Jackie Weaver
    Producer and Community Manager
  • CutmanMike
    UI Artist
  • Kathryn Clark
    Story Design
  • Tim Keenan
    Story Design