Industries
of Titan

Factsheet:

Developer:
Brace Yourself Games

Location:
Vancouver, Canada

Website:
https://industriesoftitan.com

Regular price:
TBD

Release dates:
PC - Early Access : April 14, 2020 PC - Steam Release: TBA

Platforms:
Epic Game Store  Steam  Other platforms TBD

Description:

Create a sprawling industrial city. Compete with the other Corporations of Titan for resources, territory, and power. Do battle with ships, technology, influence, or the sheer productive power of your factories. Stake your claim to the Industries of Titan in this innovative sim/strategy game!

Features:

  • Design your city and grow it from just a few small buildings into a massive metropolis!
  • Set up production lines inside your factories to turn raw resources into ever more powerful devices and buildings.
  • Balance the needs of your workers, your factories, and your buildings to produce a powerful, efficient economy.
  • Design the interiors of your battleships by strategically placing weapons, shields, thrusters, and more, to reduce weak points and maximize fighting capability. (Coming during Early Access)
  • Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the sheer productive power of your factories. (Coming during Early Access)
  • Gameplay is "real-time with pause" -- play at your preferred pace!
  • Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio.

Videos:

Industries of Titan Early Access Announcement Trailer (2020)

Art Direction & Design Devlog (2019)

Combat Trailer (2018)

Announcement Trailer (2017)

About Brace Yourself Games:

Boilerplate:

The indie katamari!  A Vancouver-based independent game studio, Brace Yourself Games has rolled up some of the most experienced and talented independent game developers from around the globe.

At Brace Yourself Games, we do not ask our team to crunch! We develop games because games make us happy, so if we’re not having fun doing it, what’s the point? No one at BYG is required to work more than 40 hours per week. We maintain an inclusive, supportive, fun company culture.

Credits:

  • Andy Nguyen
    Lead Designer, Project Manager
  • Ryan Clark
    Design, Marketing
  • Antoine Lendrevie
    Art Director
  • Danny Baranowsky
    Composer
  • Jeremy Phillips
    Lead Programmer
  • Nick Gunn
    Lead 3D Artist, Character Designer
  • Ben Humphreys
    Programmer, UI Designer
  • Pavel Efimov
    Technical Artist, VFX
  • Marlon Wiebe
    Video Producer
  • Leanne Bradbury
    Senior Community Developer
  • Alexa Schiess
    Senior QA Tester
  • Bahar Vaghari Moghaddam
    Junior QA Tester
  • Chloe Ezra
    Assistant Event Manager, 2D Illustrator
  • Cindy Chow
    Senior Event Manager
  • Oliver Trujillo
    Programmer, Design
  • Adelaide Jenkins
    Technical Artist
  • Power Up Audio
    Audio
  • Laura Michet
    Writer
  • Bogdan Tufecciu
    2D Illustrator
  • Klemen Lozar
    VFX

Contact: