What is Industries of Titan?
Industries of Titan is a simulation strategy game set on Saturn’s moon which combines classic city building and management elements, blending low poly and voxel art styles.
Where can I get Industries of Titan?
When will Titan be available?
Industries of Titan was released in Early Access on the Epic Game Store on April 14th, 2020.
When can I get the game on Steam?
Industries of Titan will be available on Steam in 2021 after a one year Early Access period.
How much will Titan cost?
Will Titan be coming to consoles?
At this time, Industries of Titan will be a PC-only title. We may consider porting to consoles at a later date.
Will Titan be on Linux/Mac?
We do not currently have plans to support Linux or Mac. We may consider porting to Mac and Linux at a later date.
Will there be multiplayer?
Our current goal is to finish Industries of Titan and all its features as a single player game, but we will continue to consider multiplayer in the future.
Is there a soundtrack for Titan?
The soundtrack will release alongside 1.0 of Industries of Titan, after Early Access. It will be on Epic Store, Steam Store, and all major music distribution platforms such as Spotify, iTunes, and Amazon Music. In-progress EPs have already been released and more may come before the final soundtrack releases.
My OBS Capture is broken when I drag around job priorities!
There is a known issue with Unreal Engine and OBS that causes some tooltips and drag and drop to cause OBS to change the window being recorded.
We are working on a fix for this in-game, but in the meantime the workaround is to set OBS to capture your entire monitor rather than a specific window. You can also use the crop/pad filter to capture only a portion of the monitor, if you would rather not show your entire display.
Thank you for being patient while we fix this issue!
What is Early Access?
Early Access is a period in which players can purchase Industries of Titan early if they would like to support development, play the game early and help shape its future. During this time we’ll continue to add features, balance the game based on player feedback and further polish the game.
Why Early Access?
Early Access allows us to get your feedback as early as possible so we can make Industries of Titan the best game it can be. We’re bursting with ideas and want you to help us shape the future of the game.
How long will the game be in Early Access?
We are currently planning on having Early Access last for one year. However, this could change if we feel like the game is not ready for a full 1.0 launch after a year.
How is the full version planned to differ from the Early Access version?
Combat Simulation is a huge aspect of the final version that we are still working on behind the scenes and won’t yet be enabled when Early Access launches. There are other features and simulations missing from the Early Access version, but we are planning to add many other features such as simulations for Transportation, Population, Weather, Factories, Tech Trees, and more. Please see our roadmap for further details.
How are you planning on involving the Community in your development process?
Your feedback will shape the future of Titan! We’d love to hear your feedback and there are a few places you can reach us to do that. You can find us on Discord, head over to our Forums or find us on Twitter. Alternatively you can also contact [email protected]
Will my progress be saved throughout Early Access?
Frequent updates will mean that older saves will likely not work with newer versions. We understand that this may be frustrating, but the nature of Early Access and adding features means that this is regrettably unavoidable.
How often will you be updating Titan?
We will try to release smaller content updates every few weeks on the Experimental Branch, with bigger gameplay features coming on the first Tuesday of every month (called Titan Tuesdays). Different features require different amounts of time. The bigger the feature, the more time we need to implement and test it before we can release it.
What updates can we expect in Early Access?
Right now, Citizen simulation is not as complex as we want it to be. In a near-future update, Citizens will choose when to work, sleep, and how to use their spare time. Some will even volunteer themselves for conversion into Employees, rather than conversion being solely the result of a player action. Once Citizens gain more agency, the City Building aspect of the game will require you to keep your Citizens happy, or else your income and workforce will suffer.
Another aspect we seek to address is the use of Credits. Credits are currently used for City Management, such as repairs, upkeep and maintenance. In the future, you will also have to pay your Employees a “salary”, a restitution fee paid to their families. This means Employee management will have to factor into your economic strategy. Failure to do so will result in Citizen disobedience and Employees malfunctioning.
Is there a Roadmap?
Check out our development roadmap below. Click here for our first roadmap.
How do I use the mines?
Mines can only connect to Mineral and Isotope Nodes, and cannot connect to Patches. Nodes are round holes which expose pockets of resources underground. They are not the same as Mineral and Isotope Patches, which contain visible crystals and are harvested via Employees.
Why is my power cycling on and off?
This means you are overdrawing your Power or Fuel. Once you overdraw and have used up your Power/Fuel reserves, your devices shut down. That means your Reserves (stored in Batteries & Fuel Tanks) begin to recharge. Once they have enough Power/Fuel, the reserves are then tapped and drained until empty. This loops forever. You must build more Power Generators/Fuel Fabricators to end this cycle!
Will there be improvements to employee management?
We will be adding features that will improve Employee Management in the future. First, we’ll add advanced sub-category options for the current priority list, so you can prioritize Minerals over Isotopes or vice versa, within the Move Resource category. Secondly, we’d love to introduce a “Minimum Guaranteed Employee” section for each category. That way, you can allocate exactly 3 Employees to work in Waste Management and never end up drowning in garbage. But this is still in early development stages.
What’s the point of credits after I’ve unlocked everything?
In this current state of development, Credit usage is very limited. However, one of our upcoming gameplay systems will require you to pay Salaries to the families of your Employees (as compensation for converting their loved ones). With that update, you’ll need to balance Credits earned by Citizens with fees paid out to Employees. But there are other tricks up our sleeves which will make it harder to earn Credits… Details of that will come later! But don’t worry, Citizens will always be able to take advantage of that sweet, sweet ad revenue
What languages and regions are supported?
Early Access will support English language only, with multilingual support coming at a later date.
Will there be controller support?
No. Due to the nature of gameplay, the option to support controllers would require a massive overhaul of the game’s UI.
Will there be support for custom key bindings?
We support custom key bindings for Mouse and Keyboard.
Will Titan support cloud saves?
Yes, Industries of Titan currently supports cloud saves through the Epic Game Store.
There’s nothing but a black screen when I launch the game! I can hear music and see the in-game mouse, but nothing else. What can I do?
If you can’t see anything when launching the game, there is a very high chance you are running Windows N. You will need to download the Media Feature Pack from Windows here. This should allow you to play the game. If you are still having issues please feel free to contact us on Discord or via email.
Is Titan DRM-free?
Yes, Industries of Titan is DRM-free.
About the Team
Who are Brace Yourself Games?
We’re the indie Katamari! Brace Yourself Games hails from Vancouver, Canada and is the independent game studio behind Crypt of the NecroDancer and Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda, and soon bringing you Industries of Titan and Phantom Brigade.
Who is working on Industries of Titan?
Led by game designer Andy Nguyen (Monaco: What’s Yours is Mine) & Ryan Clark (Crypt of the NecroDancer), art from Sir Carma and Nick Gunn, and music from composer Danny Baranowsky (Crypt of the NecroDancer, Super Meat Boy), the team behind Industries of Titan is creating a new take on the strategy simulation genre. Click here for full game credits.
How long has Titan been in development?
Early prototyping of Industries of Titan began in early 2017, with full production starting in February 2018.
Is there a soundtrack for Titan?
The complete soundtrack will release alongside 1.0 of Industries of Titan, after Early Access. It will be on Epic Store, Steam Store, and all major music distribution platforms such as Spotify, iTunes, and Amazon Music. In-progress EPs have already been released and we have plans to release an Under Construction OST, so fans of Danny’s music can listen to the early iterations as well.