Phantom Brigade Known Issues Master List

Hello! This is a list of all the current known issues in Phantom Brigade. We’ll be updating this with each patch. If you run into an issue that’s not on this list, please send us a report through the in-game bug reporter! To see the patch notes for the latest update, click here.

(Last updated November 9, 2022 for patch 0.22.2)

  • Alarm Towers in one of the military camp maps are misplaced and do not function correctly
  • Actions can be overlapped by dragging an action underneath another one while placing it
  • Opening the action menu by clicking on a mech during the prequel battle will cause the actions to be unusable unless you right click or switch to another mech and back
  • Destroy building combat objectives don’t succeed until you destroy one more block than required
  • Text above overworld mechs reads ‘mobile base’ before acquiring the mobile base
  • Music does not play on entering the overworld after completing the prequel battle
  • Loading a save made on an event screen causes overworld and event music to overlap
  • Provinces that were at war in old saves will still have the raised outline after upgrading the save
  • Mech part visuals will be missing during briefing when you select to salvage a mech frame
  • Detailed part UI during salvage tutorial will overlap the salvage budget at larger UI scaling
  • Blue holograms appear on liberated entities after upgrading a save
  • Comms messages can play during salvaging if you exit combat before they load
  • Occasionally, quitting to the main menu makes the menu buttons not work correctly
  • Some tutorial textboxes can be brought to the main menu if you open the menu and quit to the menu quick enough
  • Mech model on squad view in briefing does not update if you use the autofill option until you reload the squad view
  • War Memorial event cannot be completed if you liberate a province before completing it
  • Some events do not immediately reveal the location of entities required for the event
  • Specific conditions can allow for tanks to be pushed into hills and become unreachable
  • Sometimes the arrows to swap between mechs in unit editing don’t work correctly
  • Protect Structure combat objectives don’t fail unless you destroy a higher number of blocks than required
  • Progress Bar on Hostiles Replanning combat objective displays the incorrect number of turns
  • Comms message for destruction of buildings can play multiple times in a row
  • Clearing one instance of an event will clear all instances of that same event
  • Rain is frozen in time in the squad view during briefing
  • Rain does not move on the overworld when time is advancing
  • Overheating Mech effect does not replay
  • Turret lights don’t rotate with the turret during replay
  • Replay does not display HP decreasing on the unit part health bars
  • Too many reinforcements in a battle will overflow the holotable during briefing
  • “Scan Jamming” is used to name two different Upgrades
  • Occasionally entering battle will not reveal units in the bar above the timeline
  • An exception may occur when quitting to desktop. This is safe to ignore
  • Occasionally, Fallback can disable autosaves. This can be fixed by relaunching the game
  • Overworld UI is visible when hiding UI in the main menu (using numpad (-) )
  • If detection ranges are adjusted due to rain or selected movement mode, newly spawned enemies will not have their range adjusted until all ranges are refreshed
  • Blurry shadow appears over units when navigating over ore piles in Mine map when raining
  • Thruster and weapon trails aren’t cleared when weapon arm is destroyed during a melee attack
  • Victory retreat on hit and run scenarios are delayed by one turn
  • Saving during combat is currently unavailable
  • Left arm never displays it has items in its inventory in unit editing
  • Enemy units are not being added correctly to the unit list after turn 9 in the final battle
  • Error when a player submits an empty bug report
  • Occasionally, two fallback melee actions can appear on a shield unit with one destroyed arm
  • Naming a save with ellipses (“…”) throws an error
  • Entering unit editing after exiting the livery puts the player back in the livery instead of part editing