Phantom Brigade Known Issues Master List

Hello! This is a list of all the current known issues in Phantom Brigade. We’ll be updating this with each patch. If you run into an issue that’s not on this list, please send us a report through the in-game bug reporter! To see the patch notes for the latest update, click here.

(Last updated March 8, 2023 for patch 1.0.4)

  • Part UI multiplies ambient heat dissipation of the mech by action duration. This is correct when calculating heat at the end of the action, but incorrect for calculating how long it’d take to drop back to 0 heat after the action
  • Melee targeting is difficult and sometimes inaccurate
  • All audio except for cutscene audio will sometimes not play
  • Mechs will not move the full distance during execution on some lower-end PCs
  • Destroyed buildings and terrain are not being correctly reloaded when loading the precombat save
  • Tooltips can flow off the sides of the screen in some circumstances
  • Occasionally UI can be carried from one context to another by accident
  • Occasionally destroyed mechs are flung around the map after viewing replay mode
  • On launch, it seems audio is occasionally not playing on the main menu and in gameplay except for cutscenes. If you do encounter this please relaunch your game
  • If hit a specific angle with a melee, sometimes tanks can be pushed underground, preventing completion of the combat scenario
  • There is a change of the province liberation event being interrupted by other post combat events, meaning the opportunity to participate in the parade is not given to the player when the province is won
  • Some events do not end correctly – this could be caused by playing with an older save file
  • Subsystems are frequently not altering equipment stats by the amount listed in their tooltips
  • Sometimes patrols can get stuck behind the mobile base without engaging in combat. This can be resolved by entering liberated territory briefly
  • Take It Back achievement is unlocking early for some players
  • Many maps that contain turrets do not also have generator buildings – turrets must be manually destroyed on these maps
  • Some spawn locations for starting combat are in locations that make it hard to win the battle (corners, right in front of the enemy etc)
  • Performance issues are common
  • Tsubasa workshop project has the same text as Arrow workshop project