Phantom Brigade Known Issues Master List

Hello! This is a list of all the current known issues in Phantom Brigade. We’ll be updating this with each patch. If you run into an issue that’s not on this list, please send us a report through the in-game bug reporter! To see the patch notes for the latest update, click here.

(Last updated June 21, 2022 for patch 0.20.0)

  • Fence Debris will teleport to a random location and spin around rapidly
  • Fixed Objective visuals disappearing after entering replay
  • Pilot pods missing their smoke and blue light VFX during execution
  • Overheating Mech effect does not replay
  • Stunning an enemy patrol makes it unable to pursue the crawler after it recovers
  • Turret lights don’t rotate with the turret during replay
  • Replay does not display HP decreasing on the unit part health bars
  • Some VFX and debris can flicker over mech footsteps
  • Unit heat is visible on the replay timeline.
  • Unit projection paths become visible during replay if you toggle the UI off and on again
  • Shot accuracy is displayed incorrectly when placing an attack action when it overlaps with a dash action.
  • Reinforcements do not get a tab above the timeline when they appear
  • Too many reinforcements in a battle will overflow the holotable during briefing
  • “Scan Jamming” is used to name two different Upgrades
  • Occasionally entering battle will not reveal units in the bar above the timeline
  • An exception may occur when quitting to desktop. This is safe to ignore
  • Occasionally, Fallback can disable autosaves. This can be fixed by relaunching the game.
  • Overworld UI is visible when hiding UI in the main menu (using numpad (-) )
  • Overworld UI is visible on the main menu if you quit to the main menu during the salvage screen
  • If detection ranges are adjusted due to rain or selected movement mode, newly spawned enemies will not have their range adjusted until all ranges are refreshed
  • Blurry shadow appears over units when navigating over ore piles in Mine map when raining
  • Thruster and weapon trails aren’t cleared when weapon arm is destroyed during a melee attack
  • Victory retreat on hit and run scenarios are delayed by one turn
  • Saving during combat is currently unavailable
  • Tutorial ends after an extra turn is executed if the player has ejected
  • Left arm never displays it has items in its inventory in unit editing
  • Enemy units are not being added correctly to the unit list after turn 9 in the final battle
  • Error when a player submits an empty bug report
  • Occasionally, two fallback melee actions can appear on a shield unit with one destroyed arm
  • Naming a save with ellipses (“…”) throws an error
  • Entering unit editing after exiting the livery puts the player back in the livery instead of part editing