Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL
Patch 0.5.2-b1581
Released 09 Apr 21 - EXPERIMENTAL
Patch 0.5.1-b1519
Released 18 Mar 21 - HOTFIX
Patch 0.5.0-b1485
Released 16 Mar 21 - RELEASE
Patch 0.4.3-b1478
Released 12 Mar 21 - EXPERIMENTAL
Patch 0.4.2-b1393
Released 05 Mar 21 - EXPERIMENTAL

Patch 0.6.2-b1811

Released: 5th May 2021

Changes in 0.6.2-b1811

🦾 indicates changes due to community feedback

Livery Delivery

  • Enemy units have liveries based on faction, unit group, and grade
  • 🦾 Added new materials to liveries
  • 🦾 Added new liveries

“For He That Fights and Runs Away…”

  • 🦾  There’s now a new timeline action for Retreating
    • This allows for better control of which units are retreating and when. Units won’t do anything if a retreat is placed on the timeline while outside of a retreat zone

Improved Combat UI

  • 🦾 Projectile path prediction and optimal ranges now account for cover
  • 🦾 Added a widget to help guide shield targeting
  • 🦾 More improvements to melee targeting UI to show the path of the weapon more accurately
  • 🦾 Re-wrote steps in the tutorial scenario

 Improved Armor/Weapon UI

  • 🦾 Detailed stats on weapons are now hidden by default, reveal them by holding CTRL
  • 🦾 Weapons now have descriptions for traits (such as Incendiary, Destabilizing, etc)
  • 🦾 Renamed “Standard” Assault Rifle to “Astra”
  • 🦾 Dismantle multiple items at once! Selecting the name will select a single part, selecting the checkbox will select multiple

Lots of Rebalancing

  • Rebalanced tutorial provinces to be less difficult
  • Improved how heat and damage are calculated
  • Removed turrets from the base in Ostbager-Weil
  • Increased the difficulty of Elevated Tanks and added Barrier to them
  • Restructured enemy unit groups in combat scenarios. This means:
    • combat length reduced
    • increased loot level/quality
    • improved equipment distribution across factions and unit groups
    • improved role diversity in unit groups

Miscellaneous

  • New ambient track in Mission Briefing
  • Animation improvements to transitions out of melee and transitions in dashing
  • More bug fixes!

Fixed Issues in 0.6.2-b1811

  • Fixed an issue causing secondary melee to miss
  • Various fixes to holograms
    • run holograms no longer linger when you cancel movement
    • fixed shield and ultra heavy equipped holograms
  • Fixed Unit Editing SFX not playing correctly
  • Fixed an issue where weapons would begin firing before the turret has turned on Elevated Tanks
  • Fixed offset weapons on Elevated Tanks
  • Fixed Tracer and Dragon overheating enemies in one volley

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.