Patch 0.3.2-b1160
Released 29 Jan 21 - EXPERIMENTAL
Patch 0.3.1-b1114
Released 22 Jan 21 - HOTFIX
Patch 0.3.0-b1093
Released 19 Jan 21 - RELEASE
Patch 0.2.2-b1068
Released 15 Jan 21 - EXPERIMENTAL
Patch 0.2.1-b1023
Released 16 Dec 20 - HOTFIX
Patch 0.2.0-b1012
Released 15 Dec 20 - RELEASE
Patch 0.1.1-b842
Released 21 Nov 20 - RELEASE
Patch 0.1.0-b776
Released 16 Nov 20 - RELEASE
Alpha Patch 0.3, 0.0.17-b722
Released 12 Nov 20 - ALPHA
Alpha Patch 0.3, 0.0.16-b612
Released 06 Nov 20 - ALPHA

Patch 0.3.2-b1160

Released: 29th January 2021

Changes in 0.3.2-b1160

New “Hit and Run” combat scenarios

  • Deal a blow to the enemy and escape before they know what hit them!
  • On Camps and Patrols, eliminate the first wave of enemies and retreat before the second wave of heavy reinforcements arrive on the field
  • Or, stick it through a tough battle to reap better rewards

Dynamic music

  • Music now changes from turn to turn depending on how close you are to victory in Elimination and Hit and Run scenarios. Taking out enemies will sound more triumphant while getting wiped out will sound more grave

Experimental changes

  • Experimental builds are changing slightly so that we can tell exactly where our code is failing and act on it faster when you send your logs via the bug reporter
    • Note that this occasionally brings up a debug log window in the bottom left of the window when warnings or errors occur. (These can be ignored.)
    • It is possible this will cause some performance issues on lower spec machines when playing on Experimental

Fixed issues in 0.3.2-b1160

  • Fixed a visual bug where running after attacking while waiting causes a delay
  • Cleaning up various mech animations
  • Fixes to overworld tutorial scenarios
  • Various fixes to UI, typos, and other text errors