Crypt of the NecroDancer v3.7.3 is now available!
New features
- Added an option to swap the A/B and X/Y controller button icons in the HUD
Modding features
- Added parameter
ev.knockbackSuppressed
toevent.objectDealDamage
/objectTakeDamage
- If set to
true
, knockback is disabled for this attack, separately from the distance specified inev.knockback
- If set to
false
, knockback is always applied for this attack, even for otherwise suppressed hits - If
nil
(default), knockback is applied if the attack was not suppressed
- If set to
- Added functions
fear.setRemainingTurns()
/fear.getRemainingTurns()
- Added function
statusEffect.isActive()
- Added data field
training
to enumboss.Type
, which can be set tofalse
to avoid generating training stairs in the lobby
Bugfixes
Gameplay bugfixes
- Fixed Blademasters resisting knockback on parried hits
- Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed
Interface bugfixes
- Fixed long key names being split up across lines in some languages
Modding bugfixes
- Fixed enum
boss.Type
data fieldsplashTitle
not affecting the name displayed on the boss intro screen - Fixed custom equipment sprites not rendering if they use filtered textures
- Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members
- Fixed error in
event.objectDig
ifev.flags.checkAllTiles
is set withoutev.radius