Crypt of the NecroDancer v3.7.3 is now available!
New features
- Added an option to swap the A/B and X/Y controller button icons in the HUD
Modding features
- Added parameter
ev.knockbackSuppressedtoevent.objectDealDamage/objectTakeDamage- If set to
true, knockback is disabled for this attack, separately from the distance specified inev.knockback - If set to
false, knockback is always applied for this attack, even for otherwise suppressed hits - If
nil(default), knockback is applied if the attack was not suppressed
- If set to
- Added functions
fear.setRemainingTurns()/fear.getRemainingTurns() - Added function
statusEffect.isActive() - Added data field
trainingto enumboss.Type, which can be set tofalseto avoid generating training stairs in the lobby
Bugfixes
Gameplay bugfixes
- Fixed Blademasters resisting knockback on parried hits
- Fixed Transaction Panels in secret shops being destroyed if the tile beneath them is changed
Interface bugfixes
- Fixed long key names being split up across lines in some languages
Modding bugfixes
- Fixed enum
boss.Typedata fieldsplashTitlenot affecting the name displayed on the boss intro screen - Fixed custom equipment sprites not rendering if they use filtered textures
- Fixed modded enemies inheriting from the Skeleton template appearing as Fortissimole audience members
- Fixed error in
event.objectDigifev.flags.checkAllTilesis set withoutev.radius