Council Report #5: Corporate Goals and Tech Scrapping

17th November 2021

Greetings Founder, After focusing our efforts on depleting rebel numbers, the Council finally feels that you have sufficiently met their […]

Industries of Titan Update 16: Combat, Weather, and More

2nd November 2021

PATCH HIGHLIGHTS: NEW ADVISOR: Your new Research Director is here to help. GATLING GUN: Take out your enemies with a new weapon. […]

Council Report #4: New Advisor, Gatling Gun, Sandstorms, and More

20th October 2021

Greetings Founder, The Council has been impressed with how you’ve been using the Tech Tree so far, especially without any […]

Industries of Titan Update 15: Tech Tree

5th October 2021

PATCH HIGHLIGHTS: TECH TREE: Research Ancient Technologies in your new Tech Tree NEW BUILDING: Build a Science Lab to enable […]

Council Report #3: Tech Tree

22nd September 2021

Greetings Founder, We’ve been quite busy since last we spoke, as I hope you’ve been as well. You may recall […]

Industries of Titan Update 14: Ruin, Resources, Rebels

7th September 2021

PATCH HIGHLIGHTS: ANOMALY DETECTED: Harvest Anomalies for more Artifacts OBSIDIAN RUINS: Survey higher quality ruins for more resources NEW BUILDING: […]

Council Report #2: Anomaly Detected

18th August 2021

Greetings Founder, I hope you’ve been well since my last report. As you know, Artifacts are very important to the […]

Industries of Titan Update 13: Recipe for Ruin

3rd August 2021

PATCH HIGHLIGHTS: INERT RUINS: Some ruins can now be activated for various functions SHIP BLUEPRINTS: Save and load layouts for […]

Council Report #1 – Week One on Steam Complete

28th June 2021

Hello Founder. Today, we close our logs on an incredible first week of Early Access and prepare for the future. […]

Industries of Titan Update 12: Full Speed Ahead

1st June 2021

A message from the design team Hello Founders. This update reverts a recent change to unlocking buildings with Artifacts that […]