Patch 0.4.1-b1299
Released 17 Feb 21 - HOTFIX
Patch 0.4.0-b1268
Released 16 Feb 21 - RELEASE
Patch 0.4.0-b1268
Released 12 Feb 21 - EXPERIMENTAL
Patch 0.3.3-b1193
Released 05 Feb 21 - EXPERIMENTAL
Patch 0.3.2-b1160
Released 29 Jan 21 - EXPERIMENTAL
Patch 0.3.1-b1114
Released 22 Jan 21 - HOTFIX
Patch 0.3.0-b1093
Released 19 Jan 21 - RELEASE
Patch 0.2.2-b1068
Released 15 Jan 21 - EXPERIMENTAL
Patch 0.2.1-b1023
Released 16 Dec 20 - HOTFIX
Patch 0.2.0-b1012
Released 15 Dec 20 - RELEASE

Patch 0.6.1-b1695

Released: 21st April 2021

Changes in 0.6.1-b1695

🦾 indicates changes due to community feedback

Updated the appearance of the targeting UI

  • Hovering the reticle over the targeting range will show a green cone for high effectiveness and red if it is out of range
  • Guided weapons do not show the above cones
  • All weapons show proper projectile trajectories
  • Cover will now cast a shadow behind them in the effective range
  • Increased the brightness of turret scanning zones

Elevated Hybrid Tanks

  • Elevated tanks can now spawn with mech weapons!
  • Note: there is currently a visual issue where elevated tanks equipping mech weapons are missing a turret. This can cause weapons to appear mis-aligned.

Fixed Issues in 0.6.1-b1695

  • 🦾 Fixed artillery units spawning without equipment causing them to be invincible
  • Fixed inaccuracies in weapon effectiveness on energy weapons
  • Added a retreat zone to the Capital battle
  • Fixed Concussion, Stagger, and Heat damage UI can cluttering the screen
  • Fixed an issue where occasionally, only one enemy unit will spawn in the first wave of combat
  • Fixed an issue where splash damage could be taken from the opposite direction that it is shot
  • Fixed a pathing issue on one of the Patrol squad maps
  • More bug fixes!

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.