Patch 0.9.3-b2357
Released 05 Aug 21 - EXPERIMENTAL
Patch 0.9.2-b2285
Released 28 Jul 21 - EXPERIMENTAL
Patch 0.9.1-b2241
Released 22 Jul 21 - HOTFIX
Patch 0.9.0-b2217
Released 20 Jul 21 - RELEASE
Patch 0.8.4-b2206
Released 14 Jul 21 - EXPERIMENTAL
Patch 0.8.3-b2176
Released 08 Jul 21 - EXPERIMENTAL
Released 30 Jun 21 - EXPERIMENTAL
Patch 0.8.1-b2090
Released 25 Jun 21 - EXPERIMENTAL
Patch 0.8.0-b2035
Released 15 Jun 21 - RELEASE
Patch 0.7.4-b2035
Released 10 Jun 21 - EXPERIMENTAL

Patch 0.11.2-b2642

Released: 7th October 2021

Changes in 0.11.2-b2642

šŸ¦¾ indicates changes due to community feedback

New Maps and Props!

  • New combat maps have been added to the following sites: Farms, Mines, Energy Storage Plants, Bases, Convoys, Caches, and Outposts

New Landing VFX

  • Reinforcements now have rocket packs to help them land
  • Improved animations and VFX for landing units
    • VFX is still missing from landing mechs, but weā€™re adding it soon

Animation Improvements

  • Improved locomotion on fast mechs: sprints look faster and movement blends better with different actions
  • Hit reaction adjustments: improved the way mechs react to hits from different ballistic weapons and fixed various animation bugs
  • Holstering and unholstering weapons: transitions between holstering and unholstering all equipment types have been improved.


  • Updated the game credits
  • Lots of bug fixes!

Fixed in 0.11.2-b2642

  • Fixed an issue where audio on weapons will continue when firing is interrupted (such as on beams)
  • Fixed Thrusters staying on when Dash is interrupted or when retreating after dashing
  • Fixed occasional loud explosion when destroying props on various map
  • Fixed audio doubling-up when starting a new game
  • Fixed an issue where selecting another unit while cancelling an action will reset the appearance of the action in the timelineĀ 
  • Fixed cutscene audio carrying to game if cutscene skipped too quickly