Patch 0.11.1
Released 08 Apr 21 - HOTFIX
Patch 0.11.0
Released 06 Apr 21 - TITAN TUESDAY
Patch 0.10.4
Released 01 Apr 21 - EXPERIMENTAL
Patch 0.10.3
Released 25 Mar 21 - EXPERIMENTAL
Patch 0.10.2
Released 19 Mar 21 - EXPERIMENTAL
0.10.1
Released 04 Mar 21 - HOTFIX
Patch 0.10.0
Released 02 Mar 21 - TITAN TUESDAY
Patch 0.9.5
Released 26 Feb 21 - EXPERIMENTAL
Patch 0.9.4
Released 24 Feb 21 - EXPERIMENTAL
Patch 0.9.3
Released 23 Feb 21 - EXPERIMENTAL

0.10.1

Released: 4th March 2021

Changes as of 0.10.1

🪐 indicates changes due to community feedback!

  • Lowered the AI difficulty slightly based on economy

Fixes as of 0.10.1

  • Fixed storage being allowed to decrease into the negatives – this was the source of Employees eventually not storing anything
    • If you encounter this, you should be able to disable and re-enable the storage and that should reset the issue and allow you to store things again. We are continuing to work on this issue!
  • Fixed a handful of typos
  • 🪐 Fixed the text detailing new game stats not being updated!
  • Fixed Employees becoming lost when dismantling things on a ship if they were previously outside of the shipyard
  • Fixed a rare crash occurring when selecting a processor
  • Fixed enemy ship not being displayed in Combat View if the player entered a ship too quickly upon engaging an enemy ship
  • Fixed a crash that occurred when losing the HQ to a rebel attack
  • Fixed a crash that occurred when an Employee was on its way to build a device in a Shipyard and the Shipyard was destroyed
  • Fixed dedicated Employees not always being chosen for new jobs if a non-dedicated Employee was closer to the job site
  • Fixed adding dedicated Employees increasing the number of jobs in that category (visual issue only)
  • Fixed a crash that could occur after destroying an enemy Turret with a player ship
  • Fixed AI to not attack a target currently engaged in combat, preventing several crashes
  • Fixed a global reserved resource discrepancy when purchasing resources from the Council while the player did not have any local storage of their own, and resources were reserved for an input module
  • Fixed Citizens getting stuck when going to work if their homes were disabled by any means (upgrade, dismantle, destroyed, etc)

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.