Changes as of 0.11.3
? indicates changes due to community feedback!
Take the fight to the enemy!
- ? Ships can now explore Fog of War
- Rebels can now claim and dismantle rock tiles, claim mineral and isotope tiles, and “jump” over most other non-buildable tiles to build on the other side
New Game Mode: Timed Contract
- In Timed Contracts, you have 7 Titan Days to achieve the highest net worth possible
- Added Leaderboards for Timed Contract Mode
High Achiever
- Added Achievements
- Hit F3 + shift in the game to bring up the Epic overlay and see the full list of achievements. Make sure you’re signed into your account!
More Lore and Tutorial
- Added more tutorial steps including some to explain resource refinement
- Updated Codex with more entries
The Rich Get Richer
- ? Maximum credits stored increased to 500K
- ? Increased maximum spaceport storage to 200
Better Warnings
- Added resource mismatch notification: when the game detects a discrepancy, a warning now appears in the upper right-hand corner of the screen
- ? Improved warning/error flags for processors and modules to be more consistent
Discard to Dismantle!
- ? Added “discard” button to factory modules if you want to discard resources in order to dismantle
New Settings
- ? Added support for AZERTY and QWERTZ keyboards
- Added 30/60/unlimited FPS cap in graphics settings
- Added support for switching the monitor the game is displayed on in settings
Fixes as of 0.11.3
- Fixed a crash when dismantling a factory with citizens inside
- Fixed an issue where drones would continue mining a depleted resource patch if it was depleted while the player was in interior view
- Storage crates now appear properly after connecting 2 storage buildings
- Centered Auto Currency button at the bottom of the screen
- When the player claims a rebel tile, the game now ends any combat between player ships and that tile
- Fixed auto currency not defaulting to being enabled
- Fixed “T” shortcut (prioritize) not working in shipyard
- Small fix to minimap colors
- Fixed overlay legends overlapping the minimap on interior views
- Fixed bugs with custom location selection not using the values from the custom location
- Fixed citizens and employees pathing between end crevices not always working when next to another end crevice
- Added a failsafe for crashes caused by quitting to main menu
- Fixed ship bridge “arrows” missing after leaving and reentering shipyard
- Fixed text wrapping on ruin artifacts
- Fixed tutorial requiring the player to build both a large and small fuel fab
- Citizen health now shows when they are working in workstations
- Fixed pause overlay on superwidescreens
- Fixed photo viewer not displaying screenshots correctly in photo mode
- Fixed photo viewer not filling the screen on superwidescreen
- Fixed “copy” keyboard shortcut not working in shipyard
- Fixed an issue on Command Centers and HQ where “Repair All” button status could break the tooltip on “Repair” button
- Fixed HUD resource amounts missing icons when in auto-resource mode
- Fixed an issue where employees would not construct a ship in a second shipyard if queued right after constructing the first
- Made a fix to population death animations causing population to not disappear after dying
- Game now prevents employees conversion if all available population is dead
- Fixed enemy turret health bars not showing up
- Fixed an issue where survey flags were showing up on already surveyed ruins
- Fixed ship outlines not appearing when ships are selected or hovered over
- Fixed employees walking to the “origin” of a storage container before storing