Changes as of 0.16.3
🪐 indicates changes due to community feedback!
Balance Changes
- Player starting area will always contain a level 1 and level 2 obsidian ruin
- Adjusted the range and cost of Radar Ruins
UI Updates
- Rebel ships will now display target ship’s name instead of hull name
- 🪐 Device menu will now remember which categories you had expanded
- 🪐 A button has been added to the pause menu to disable the easter egg after it has been triggered
Fixes as of 0.16.3
- Fixed camera becoming misaligned with the map border after exiting a building interior on the edge of the map
- Fixed battery and vision ruins not always showing VFX
- Fixed not all variants of Level 2 and 3 ruins spawning during mapgen
- Fixed redundant “Salvage” button displaying on destroyed rebel buildings
- Fixed device health not displaying on docked ships
- Fixed some Inert Ruins VFX not playing correctly
- Fixed using dashes around letters will no longer turn them into an em-dash
- Fixed discover section of ruins will now refresh when surveying completes and ruin is selected