Changes as of 0.18.3
🪐 indicates changes due to community feedback!
New Advisor in Town!
- Braxton Daw has arrived on Titan to assist with research and development
- Can be called from the advisor menu
- Offers tips for getting started with research on the tech web
New Device: Gatling Gun
- Three versions, small, medium and large
- Unlocked from the tech tree
- Deals more damage than a laser of the same level but less accurate
🪐 Refactored Smokestack and Mine Logic
- Removed truck slider from UI panel, employees will automatically use trucks when appropriate to pick up and drop off resources at these buildings
- Many behind the scenes improvements and optimizations
Extreme Weather!
- Sandstorms will reduce vision range of buildings and ships
- Snowstorms will also reduce vision ranges of buildings and ships, while also slowing down employee and citizen movement
Two New Inert Ruins
- Xethane ruins emit xethane gas
- Pylon ruins allow energy to be relayed through them to power buildings in your city
Employee Panel Update
- 🪐 Employee panel has an improved breakdown of what types of jobs employees are assigned to
What’s on the Menu?
- 🪐 Load from pause menu
- Removed hover over effect from device menu, now always displays device shape
Balance Changes
- 🪐 Balance: Building repair cost reduced by 50%, ship repair cost reduced by 40%
- Balance: Rebel aggression reduced overall, providing more time between each attack wave
Fixes as of 0.18.3
- Resources displayed in blueprints now update in real time
- Updated medium generator device’s thumbnail
- Resource patches no longer show an additional resource available after being claimed
- Camera controls are now visible while viewing the tech web