Patch 0.2.14

Released: 29th July 2020

 

Changes as of 0.2.14

Ship updates:

  • Each shipyard now supports two ships instead of just one
  • Ships can now be repaired (which costs credits, as usual)! You can also command them to self destruct.
  • Shipyard also has a new thumbnail in the City Construction menu
  • Ship names have been updated
  • Added a warning flag to let you know your ship has finished construction and is ready for launch
  • Added a ‘Construct Ship’ job priority category

Not ship updates:

  • Turret isotope cost has been lowered from 8 to 4, but it now requires 8 energy instead of 4 energy to power.
  • Added some lovely SFX to building transitions
  • Added UI indicating that excess resources need to be removed on a device construction

Codex updates and people who talk to you:

  • Codex and Advisors panels are now actually accessible!
  • Updated the contents of the Rebel Barks and Codex

Balance changes:

  • Reduced fuel consumption of trucks a little bit
  • Balanced frequency and duration of weather
  • Added credit costs for ship unlocking
  • Increased fuel creation of fuel fabricators by 33%

Fixes as of 0.2.14

  • Fixed the unlock panel not refreshing when unlocking a ship
  • Fixed weather progressing while the game is paused
  • Adjusted transparency of the City Construction panel
  • Fixed ship construction timer always displaying 999
  • Fixed fuel silos and tanks being completely emptied by Transport Hubs
  • Fixed a crash when ship construction delivery jobs were sorted incorrectly
  • Fixed placing a shipyard on top of existing Employees causing shipyard to never complete construction
  • Did a massive rework of in-world icons, UI widgets, ship layouts etc to prevent memory leaks when a shipyard is in game
  • Fixed weather not saving properly
  • Fixed ships being allowed to construct if there were not enough Employees to man them

You can find the full list of known issues here.