Changes as of 0.20.3
🪐 indicates changes due to community feedback!
🪐Tech Web Sub Tiers
- Important techs are weighted so they spawn closer to the center
- You will need to start a new game for these updates to take effect
New Tech Web Nodes
- Conversion waste generation reduction
- Citizen waste generation reduction (two tiers)
- Burrow cost reduction
- Migrant ship travel time reduction (two tiers)
- Employee salary reduction (two tiers)
New Victory Points
- Total Tiles Claimed
- Current Trucks
- Total Ruins Surveyed
- Current Resource Nodes Mined
- Current Minerals (CU)
- Current Isotopes (CU)
- Current Activated Inert Ruins
Updated Tooltips and Panels
- Credits and Citizens
- 🪐Updated the tooltip for credits to more accurately show projected earnings
- Updated the Credits section of the Citizen Management panel to reflect changes made to the credits tooltip
- Tech Web
- Updated research panel so clicking on Discovered Technologies centers the camera on them (only works while in tech web view)
- The Tech Web icon on the top left of the HUD will display “Ready” when there is no research or scrap action taking place
- Employees
- Updated the Employee and Ship Management panels with a toggle to enable/disable editing of priorities
- Advisors
- Updated the advisor panel to show what advice they will give when you call them
Miscellaneous Changes
- 🪐 Save files can now be loaded by double clicking
- Added headers to the market cap details on the victory screen
- No longer able to build on damaged floor tiles in ships
- 🪐 Construction and ruin jobs will now show a flag indicating that there are no available employees to complete the task if there are no free employees
- 🪐 The time increase for each completed research/scrap task has been reduced by 20%
Fixes as of 0.20.3
- Fixed an issue with some of Braxton’s tutorial lines not triggering correctly
- 🪐Fixed an issue with the spaceport storage not have as much storage space as the UI indicated
- Fixed Xethane overlay legend not having colours updated to match new Xethane colour
- Fixed command area indicator changing shape when it overlaps a multi-tile object while placing a Command Center
- Fixed an issue with ship employees getting stuck with a “Repairing Device” task and no longer moving or operating devices
- Fixed and issue where a new blueprint could have more characters than a renamed blueprint
- Fixed an exploit that could allow you to generate infinite artifacts using conversion capsules