Changes as of 0.21.1
🪐 indicates changes due to community feedback!
Career Progression System
- Track progression between playthroughs
- Unlock new victory cards for future corporations
- Codex entries are now unlocked through gameplay
- Career progress can be reset by deleting “user.usr” file, which can be found in: %localappdata%\Titan\GameData\Career\user.usr
New Victory Cards and Points
- Cards: Enterprising Employer, Industrial Idealogue
- Points: Current waste, Current tier 3 Resources, current conversion centers, current offices, current residentials, current factories
New Weather
- Heavy Fog, decreases turret range and visibility
- Xethane Emissions, Causes all Xethane emitters to emit more Xethane
Weather Changes
- Snowstorms and Sandstorms now reduce turret range by one, no longer decrease visibility
- Improved rain effects
- Puddles now form on the ground and rooftops during rain
New Rebel ship layouts
- The Freedom K1 has received some new interior layouts, be on the lookout for these when engaging with rebel forces!
🪐 Added New In-Game Notifications for Certain Events
- Weather condition starting
- Victory point gained/revoked
- Building/device complete
- Building upgrade/connection complete
- Ship hull complete
- Salaries paid/failed to pay salaries
- Corporate goal achieved/revoked
- Migrant ship arrives
- Mine needs a new target
- Resource patch depleted
Balance Changes
- Fuel tanks and batteries that are destroyed on ships will be empty after they are fully repaired
Community Suggestions
- 🪐 Changing fonts will now prompt you to restart the game so that all text changes are applied properly
- 🪐 Removed “active” column in Prioritized Tasks list, when a prioritized job is taken it will move back to the regular job list until it is complete
- 🪐 Simplified the credit section of citizen management tab to match the information in the credits tooltip
- 🪐 Increased the timer for smokestacks on roads requesting waste, reducing the chances of trucks only carrying one waste unit to smoke stacks
Fixes as of 0.21.1
- When using a text field to change the number of dedicated workers, pressing enter will now correctly remove focus from that text field
- Fixed a rare crash that could occur when defeating a rebel ship while being in close proximity to another rebel ship
- Hovering over the “Repair All” button will now show the cost of that action in a tooltip
- Fixed resource indicators above surveyed inert ruins not re-appearing if you cancel activating them
- Fixed an issue that would cause the unlock button for tech bridges to not appear in some situations while the game was paused
- Fixed an issue with the grid’s energy info not updating correctly when a building that uses power is being upgraded
- Fixed an issue that would cause the sirens on the shipyard to play indefinitely if you entered and exited a building while a ship was launching
- Fixed tooltip on pause button for jobs not always displaying the correct information
- Fixed fuel info not displaying correctly on the left hand panel in combat view
- Fixed “Automatically show selected grid” option not automatically changing the grid shown when selecting something
- 🪐 Fixed an issue that would cause Science labs to disappear after being connected