Changes as of 0.23.2
🪐 indicates changes due to community feedback!
New Audio Drop System for Character Lore!
- While playing, audio logs will randomly drop
- Logs are stored in the codex under the “Characters” section
- Provides more insight into the game’s characters and their backgrounds
- Logs won’t drop if player is idle
- Logs will begin dropping after completing the tutorial, or immediately if tutorial is disabled
- All audio can be accessed in the Codex after being unlocked
New Weather Event: Heatwave
- Heatwaves will make it much easier for buildings to catch fire when they are being damaged
- Be extra cautious of rebel attacks during heat waves!
Balance Changes
- 🪐Increased time it takes for fire to spread to other buildings
- 🪐Added a cooldown to recently extinguished buildings for fire spreading. This will stop fire from immediately spreading to a building that has just been put out
New Options Added to Tech Web
- Reduced Fire Pollution: Reduces pollution from fires
- Reduced Fire Growth Rate: Reduces the speed that fire grows
- Improved Fire Extinguishing: Employees will extinguish fires faster
- Reduced Fire Damage Over Time: Reduces the damage fire does over time
- Reduced Building Repair and Extinguishing Cost: Reduces the cost of repairing and extinguishing fires
Miscellaneous
- Improved VFX for burning buildings, burning buildings that have an interior view will now also show fire when inside
- Buildings that are on fire will display a red glow at their base, this should make it easier to notice when a new building has caught fire
- 🪐Added lighting underneath ships which will make them easier to spot in crowded cities
- Long custom names on buildings will now clip instead of scaling while in interior view
- Updated Repair tooltip with a better layout
- Improved repair tooltip when player has 0 credits
- Added variants to migrant ships that arrive to deliver citizens and resources. Smaller loads will have smaller ships, while larger loads will have bigger ships
- Changed warning text from red to yellow
- Added ingame tooltips for each victory card
- Changed “Ready” text in the science tab, to a check mark
- Added a duration bar to the communications window that will display how long the VO portion you are hearing is
- Improved VFX on fuel devices and buildings
- It will now be easier to tell at a glance if fuel pumps have low xethane in their area
- Added even MORE new rebel ship layouts
- Added a prompt for first time players to make sure the tutorial is enabled
- Please note, if you are continuing from a previous build this prompt will appear once
- Tutorial will only be automatically enabled for new players or players who have not completed/disabled the tutorial in the past
Fixes as of 0.23.2
- Resource patches with mines attached will now display the mining rate
- Fixed an issue where you could be kicked out of shipyard view if a different shipyard was destroyed
- Fixed ability to salvage inert ruins that were on fire or being repaired
- Fixed a crash that would occur if the cancel hotkey was used in the techweb while there was no tech being researched or scrapped
- Fixed an issue with ship names getting cut-off in some localizations
- Fixed an issue with ships getting stuck in dismantle state if the employee that was assigned to the job dies on the way
- Fixed snowstorms not helping extinguish fires
- Fixed an issue that would cause a black noninteractive screen when entering the tech lab in certain circumstances
- Fixed an issue with ships getting stuck in a dismantle state if they were set to be dismantled immediately after the last device on board was dismantled
- Fixed an issue with native resolution not always being correctly recognized the first time launching the game
- Fixed ability to enter a destroyed factory in certain circumstances
- Fixed an issue where fuel turbines that didn’t have an employee working inside would appear operational when loading into a save