Changes as of 0.24.2
đȘ indicates changes due to community feedback!
Rival AI:
- Rival AI can be selected at the start of a new game
- Currently one AI personality (more to come during Early Access)
- Will spawn somewhere on the map and build a city alongside yours!
- Rival AI has their own victory card that it will try to complete
- Player will spawn in a corner of the map instead of the center when a rival is in the game
- Cannot directly attack AI, and AI will not attack the player (will come later in Early Access)
Advisor Chat:
- If you miss or dismiss an audio log during game play you will be able to listen to it by clicking the new âChatâ button for that advisor
- Quitting, or saving and loading will remove all pending chats
- Any missed chats can still be replayed from the codex at any time
đȘ Balance:
- Extinguishing fire is now free
- Fire Spread Rework:
- Fire no longer spreads exponentially, instead there is a global timer that will determine when a fire will spread from a building with a high enough fire intensity
- Initially fire will only spread to one building at a time, as more buildings catch fire the amount of fires that can spread at once will increase up to 3 at a time
- Extinguishing a fire will decrease the fire intensity of nearby burning buildings
- Increased the amount of time it takes for an extinguished building to be able to catch fire again
- Slightly increased the speed of researching tech in the early game
Miscellaneous:
- Added unlockable lore logs for Population and Waste advisors
- New technology in tech web: Non-flammable roads
- Researching this tech will stop fire spreading to roads
- Added an interior camera transition when entering and exiting shipyards
- The foam upgrade for fire extinguishers has a new sound effect
- Market Cap summary screen has been adjusted to use the space better
- Added a tooltip to the âRebuild Allâ button when it is unavailable
Fixes as of 0.24.2
- Fixed research bar briefly disappearing when entering buildings
- Fixed focus not being correctly released when pressing Enter after editing employee priorities
- Fixed some UI elements not being clickable if the mouse was not moved between clicks
- Fixed employee module and auto power shield not getting unlocked in the codex
- Fixed background audio continuing to play from the council woman if âContinue Playingâ was clicked too quickly after achieving victory
- Fixed audio drop notifications getting dismissed by other notifications
- Fixed storage upgrade button on council and spaceport building appearing available when the player does not have enough credits
- Fixed âEngine Requiredâ warning appearing in the shipyard when building additional engines after one has been built
- Fixed sound effects for damaging ships playing when loading into a save with a damaged player ship
- Fixed Rebuild All button not using all tiers of resources the player has to determine if the button is available
- This will make Rebuild All available in situations where it previously wasnât