Patch 0.24.2

Released: 21st April 2022

Changes as of 0.24.2

🪐 indicates changes due to community feedback!

Rival AI:

  • Rival AI can be selected at the start of a new game
  • Currently one AI personality (more to come during Early Access)
  • Will spawn somewhere on the map and build a city alongside yours!
  • Rival AI has their own victory card that it will try to complete
  • Player will spawn in a corner of the map instead of the center when a rival is in the game
  • Cannot directly attack AI, and AI will not attack the player (will come later in Early Access)

Advisor Chat:

  • If you miss or dismiss an audio log during game play you will be able to listen to it by clicking the new “Chat” button for that advisor
  • Quitting, or saving and loading will remove all pending chats
  • Any missed chats can still be replayed from the codex at any time

🪐 Balance:

  • Extinguishing fire is now free
  • Fire Spread Rework:
    • Fire no longer spreads exponentially, instead there is a global timer that will determine when a fire will spread from a building with a high enough fire intensity
    • Initially fire will only spread to one building at a time, as more buildings catch fire the amount of fires that can spread at once will increase up to 3 at a time
    • Extinguishing a fire will decrease the fire intensity of nearby burning buildings
    • Increased the amount of time it takes for an extinguished building to be able to catch fire again
  • Slightly increased the speed of researching tech in the early game


  • Added unlockable lore logs for Population and Waste advisors
  • New technology in tech web: Non-flammable roads
    • Researching this tech will stop fire spreading to roads
  • Added an interior camera transition when entering and exiting shipyards
  • The foam upgrade for fire extinguishers has a new sound effect
  • Market Cap summary screen has been adjusted to use the space better
  • Added a tooltip to the “Rebuild All” button when it is unavailable

Fixes as of 0.24.2

  • Fixed research bar briefly disappearing when entering buildings
  • Fixed focus not being correctly released when pressing Enter after editing employee priorities
  • Fixed some UI elements not being clickable if the mouse was not moved between clicks
  • Fixed employee module and auto power shield not getting unlocked in the codex
  • Fixed background audio continuing to play from the council woman if “Continue Playing” was clicked too quickly after achieving victory
  • Fixed audio drop notifications getting dismissed by other notifications
  • Fixed storage upgrade button on council and spaceport building appearing available when the player does not have enough credits
  • Fixed “Engine Required” warning appearing in the shipyard when building additional engines after one has been built
  • Fixed sound effects for damaging ships playing when loading into a save with a damaged player ship
  • Fixed Rebuild All button not using all tiers of resources the player has to determine if the button is available
    • This will make Rebuild All available in situations where it previously wasn’t