Changes and New Features
🪐 indicates changes due to community feedback!
New Gameplay Feature: Starting Bonuses
- Starting bonuses will offer powerful boosts that can change how you approach each game
- Each bonus will also have a related drawback, so choose carefully!
- At the start of a new game you can pick 1 (or none) of 4 bonuses
Victory Conditions 2.0
- Victory conditions have been re-worked to Victory Contracts!
- Victory points are now arranged in a tier list by victory card
- In order to unlock a victory point in a higher tier, you must first complete an adjacent victory point in the tier below
- Unlocking higher tier points will grant more score towards victory
- If a point is lost in a lower tier, all higher tier points it granted access to will stop counting towards your score until the lower tier point is achieved again
- Victory will now be graded in Bronze, Silver or Gold. Each level will award 1, 2 and 3 trophies respectively.
- Progression is being updated, Trophies will now be tracked across playthroughs for unlocking additional victory cards and Starting Bonuses
New Environmental Effect: Wind
- Each map will have a wind direction set at the start of the game
- Xethane and Pollution will be moved by wind, Xethane will be pushed at a lesser rate than pollution
- Wind strength will vary over time
New Game Option: Choose Game Length
- Game length can be set at the start of a new game
- Can choose to start a short, normal, or long game
- Short games require fewer points to claim victory, long games will require more points
Miscellaneous
- Updated VFX for research efficiency upgrades
- Added exhaust VFX to trucks
- 🪐Damaged flag will appear on devices that get destroyed in combat
- This will make it much easier to know when a device on a ship is not working because it needs to be fully repaired
- 🪐Tutorials will now prompt players before immediately delivering tutorial instructions
- The first few tutorial steps will still automatically play, after those players will be prompted to accept the next objective when they are ready
- A building’s health bar will now always display when the fire intensity bar displays
- Added Braxton’s audio logs
- Updated the priorities icon in the worker management panel
Balance
- 🪐Roads are always non-flammable
- 🪐All buildings are now unlocked with credits
- Reduced the time increase from each researched node by 20%
- Increased turret health by 10/15/20 for levels 1/2/3
- Reduced the health of tier 1 and 2 Rebel ships by -20 and -10 respectively
Fixes
- Fixed space bar exiting the building after renaming it while inside
- Fixed connecting two storage facilities initially displaying a full progress bar until the job starts
- Fixed building selection SFX playing louder after exiting an interior view
- Fixed Power Shield M VFX only displaying when powering off
- Fixed an issue where the “Under attack” and “Building on Fire” banners could still be clicked after they went away
- Fixed a number of issues that could occur when pausing and resuming device construction/dismantle jobs
- Fixed audio log background SFX continuing to play if a log finished playing in the codex
- Fixed an issue with advisor’s being louder when talking to you while inside a ship