Patch 0.26.1

Released: 23rd June 2022

Changes and New Features

🪐 indicates changes due to community feedback!

New Gameplay Feature: Starting Bonuses

  • Starting bonuses will offer powerful boosts that can change how you approach each game
  • Each bonus will also have a related drawback, so choose carefully!
  • At the start of a new game you can pick 1 (or none) of 4 bonuses

Victory Conditions 2.0

  • Victory conditions have been re-worked to Victory Contracts!
  • Victory points are now arranged in a tier list by victory card
  • In order to unlock a victory point in a higher tier, you must first complete an adjacent victory point in the tier below
  • Unlocking higher tier points will grant more score towards victory
  • If a point is lost in a lower tier, all higher tier points it granted access to will stop counting towards your score until the lower tier point is achieved again
  • Victory will now be graded in Bronze, Silver or Gold. Each level will award 1, 2 and 3 trophies respectively.
  • Progression is being updated, Trophies will now be tracked across playthroughs for unlocking additional victory cards and Starting Bonuses

New Environmental Effect: Wind

  • Each map will have a wind direction set at the start of the game
  • Xethane and Pollution will be moved by wind, Xethane will be pushed at a lesser rate than pollution
  • Wind strength will vary over time

New Game Option: Choose Game Length

  • Game length can be set at the start of a new game
  • Can choose to start a short, normal, or long game
  • Short games require fewer points to claim victory, long games will require more points

Miscellaneous

  • Updated VFX for research efficiency upgrades
  • Added exhaust VFX to trucks
  • 🪐Damaged flag will appear on devices that get destroyed in combat
  • This will make it much easier to know when a device on a ship is not working because it needs to be fully repaired
  • 🪐Tutorials will now prompt players before immediately delivering tutorial instructions
  • The first few tutorial steps will still automatically play, after those players will be prompted to accept the next objective when they are ready
  • A building’s health bar will now always display when the fire intensity bar displays
  • Added Braxton’s audio logs
  • Updated the priorities icon in the worker management panel

Balance

  • 🪐Roads are always non-flammable
  • 🪐All buildings are now unlocked with credits
  • Reduced the time increase from each researched node by 20%
  • Increased turret health by 10/15/20 for levels 1/2/3
  • Reduced the health of tier 1 and 2 Rebel ships by -20 and -10 respectively

Fixes

  • Fixed space bar exiting the building after renaming it while inside
  • Fixed connecting two storage facilities initially displaying a full progress bar until the job starts
  • Fixed building selection SFX playing louder after exiting an interior view
  • Fixed Power Shield M VFX only displaying when powering off
  • Fixed an issue where the “Under attack” and “Building on Fire” banners could still be clicked after they went away
  • Fixed a number of issues that could occur when pausing and resuming device construction/dismantle jobs
  • Fixed audio log background SFX continuing to play if a log finished playing in the codex
  • Fixed an issue with advisor’s being louder when talking to you while inside a ship

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.