Changes as of 0.3.7
- Tweaked the collision detection boxes of all ships to make them easier to select
- Added map destinations to Titan’s surface in the new game menu that can be clicked to select different maps
- 6 new ships for you to check out and enjoy!
- Ships now deal 25% less collateral damage to buildings below them
- Ships now turn at a proportion of their max velocity, making every ship different depending on how many engines they have vs their size
- Fixing so many bugs for you!
Fixes as of 0.3.7
- Fixed target squares not disappearing after rebel died
- Fixed grid UI bug where power stopped being displayed if relay was toggled on and off
- Fixed tiles outside of Council building range not costing influence
- Fixed Employee panel not being hidden completely in ships
- Fixed targeting not being displayed when re-entering Tactical view while in combat
- Fixed incorrect low health text on Employees in ships
- Fixed many many crashes
- Fixed Employees not being visible on load in buildings
- Fixed static not tweening out correctly
- Fixed allowing players to enter a ship while a self destruct was queued if the game was paused
- Fixed repair all button not fixing ships as well
- Fixed two energy depots being disabled and enabled causing battery drain to be zero
- Fixed relay not animating correctly if built before an outlet connected to an external power source
- Fixed combat UI in multiple different ways
- Fixed trucks not being returned correctly if the last Employee to arrive to a construction site was using a truck
- Fixed relays not animating when an outlet was built after the relay and connected to an external power source
- Fixed ships getting stuck on each other while moving around
- Fixed hotkeys allowed to enter buildings that are being destroyed
- Fixed keybinds not sorting correctly in settings
- Fixed Rebel names being editable in Tactical View
- Fixed repair all not triggering repair on ships
- Fixed a couple crashes
- Fixed old saves with ships causing a crash when ships were entered – ships made prior to the Tactical View update will be wiped from a save file if it’s loaded.
- Fixed long ship names getting shrunk down on their UI panels
- Fixed icons in combat for Employee actions as well as Fuel and Energy storage
- Fixed connecting Energy Depots not combining the stored energy of both buildings
- Fixed an issue where a relay assumed that there was a steady energy source if two batteries were connected to it when the outlet to the actual power source was disabled
- Fixed Energy Overlay not being viewable in ship interiors
- Fixed an issue where loading certain games would load to the wrong floor of a building, causing a crash
- Fixed a new instance of combat music being triggered every time a ship was entered
- Fixed a bunch of material issues inside ships
- Fixed ship power management being saved and loaded too early
- Fixed duplicate devices being displayed inside ships if Tactical View was left and then re-entered
- Fixed camera not being centered on ships when leaving Tactical View while in combat
- Fixed enable/disable switch being visible on Crew Pods
- Fixed multiple UI glitches in Tactical View
- Fixed UI flags showing up on the wrong side of Tactical View if the camera was moved too far
- Added a lot of checks to prevent crashes in multiple scenarios
- Fixed selection box not being hidden when leaving Tactical View
- Fixed ship grids not being accessible in the dropdown menu in the HUD
- Fixed damage effect on devices in ships
- Fixed repair material not working correctly in ships
- Fixed a crash that occurred when two ships were very close together and a player ship tried to engage one of them