Patch 0.3.7

Released: 28th August 2020

 

Changes as of 0.3.7

  • Tweaked the collision detection boxes of all ships to make them easier to select
  • Added map destinations to Titan’s surface in the new game menu that can be clicked to select different maps
  • 6 new ships for you to check out and enjoy!
  • Ships now deal 25% less collateral damage to buildings below them
  • Ships now turn at a proportion of their max velocity, making every ship different depending on how many engines they have vs their size
  • Fixing so many bugs for you!

Fixes as of 0.3.7

  • Fixed target squares not disappearing after rebel died
  • Fixed grid UI bug where power stopped being displayed if relay was toggled on and off
  • Fixed tiles outside of Council building range not costing influence
  • Fixed Employee panel not being hidden completely in ships
  • Fixed targeting not being displayed when re-entering Tactical view while in combat
  • Fixed incorrect low health text on Employees in ships
  • Fixed many many crashes
  • Fixed Employees not being visible on load in buildings
  • Fixed static not tweening out correctly
  • Fixed allowing players to enter a ship while a self destruct was queued if the game was paused
  • Fixed repair all button not fixing ships as well
  • Fixed two energy depots being disabled and enabled causing battery drain to be zero
  • Fixed relay not animating correctly if built before an outlet connected to an external power source
  • Fixed combat UI in multiple different ways
  • Fixed trucks not being returned correctly if the last Employee to arrive to a construction site was using a truck
  • Fixed relays not animating when an outlet was built after the relay and connected to an external power source
  • Fixed ships getting stuck on each other while moving around
  • Fixed hotkeys allowed to enter buildings that are being destroyed
  • Fixed keybinds not sorting correctly in settings
  • Fixed Rebel names being editable in Tactical View
  • Fixed repair all not triggering repair on ships
  • Fixed a couple crashes
  • Fixed old saves with ships causing a crash when ships were entered – ships made prior to the Tactical View update will be wiped from a save file if it’s loaded.
  • Fixed long ship names getting shrunk down on their UI panels
  • Fixed icons in combat for Employee actions as well as Fuel and Energy storage
  • Fixed connecting Energy Depots not combining the stored energy of both buildings
  • Fixed an issue where a relay assumed that there was a steady energy source if two batteries were connected to it when the outlet to the actual power source was disabled
  • Fixed Energy Overlay not being viewable in ship interiors
  • Fixed an issue where loading certain games would load to the wrong floor of a building, causing a crash
  • Fixed a new instance of combat music being triggered every time a ship was entered
  • Fixed a bunch of material issues inside ships
  • Fixed ship power management being saved and loaded too early
  • Fixed duplicate devices being displayed inside ships if Tactical View was left and then re-entered
  • Fixed camera not being centered on ships when leaving Tactical View while in combat
  • Fixed enable/disable switch being visible on Crew Pods
  • Fixed multiple UI glitches in Tactical View
  • Fixed UI flags showing up on the wrong side of Tactical View if the camera was moved too far
  • Added a lot of checks to prevent crashes in multiple scenarios
  • Fixed selection box not being hidden when leaving Tactical View
  • Fixed ship grids not being accessible in the dropdown menu in the HUD
  • Fixed damage effect on devices in ships
  • Fixed repair material not working correctly in ships
  • Fixed a crash that occurred when two ships were very close together and a player ship tried to engage one of them

You can find the full list of known issues here.