Patch 1.0.4
Released 30 Mar 23 - HOTFIX
Patch 1.0.3
Released 09 Mar 23 - HOTFIX
Patch 1.0.2
Released 14 Feb 23 - HOTFIX
Patch 1.0.1
Released 09 Feb 23 - HOTFIX
1.0 LAUNCH
Released 31 Jan 23 - TITAN TUESDAY
Patch 0.29.0
Released 06 Dec 22 - RELEASE
Patch 0.28.1
Released 03 Nov 22 - HOTFIX
Patch 0.28.0
Released 01 Nov 22 - TITAN TUESDAY
Patch 0.27.5
Released 04 Oct 22 - EXPERIMENTAL
Patch 0.27.4
Released 03 Aug 22 - EXPERIMENTAL

Patch 0.7.1

Released: 4th December 2020

Changes as of 0.7.1

  • No changes today, just bug fixes!

Fixes as of 0.7.1

  • Fixed an issue which displayed fuel generated on Fuel Turbines and Fuel Fabricators as “0”.
  • Temporary fix to ensure that trucks get returned to the player if they are reserved incorrectly. We’re hoping to implement a more permanent fix next year
  • Fixed a crash that occurred if a turret was waiting for an Employee to become available, but was destroyed in the interim
  • Fixed Job and Active labels at the top of the priority list being reversed 
  • Fixed resource patch code to act more like mines to prevent jobs being lost (resulted in resources never being picked up from the patch)
  • Cleaned up code that was causing a crash when quitting a game and then starting a new game immediately after
  • Fixed a out-of-memory crash that could occur when creating really long roads
  • Fixed an issue where workers were getting unassigned from crew pods on ships

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.