Patch 0.7.3
Released 17 Dec 20 - EXPERIMENTAL
Patch 0.7.1
Released 04 Dec 20 - HOTFIX
Patch 0.7.0
Released 01 Dec 20 - TITAN TUESDAY
Patch 0.6.6
Released 26 Nov 20 - EXPERIMENTAL
Patch 0.6.5
Released 25 Nov 20 - EXPERIMENTAL
Patch 0.6.4
Released 20 Nov 20 - EXPERIMENTAL
Patch 0.6.3
Released 17 Nov 20 - HOTFIX
Patch 0.6.2
Released 06 Nov 20 - HOTFIX
Patch 0.6.1
Released 04 Nov 20 - HOTFIX
Patch 0.6.0
Released 03 Nov 20 - TITAN TUESDAY

Patch 0.7.1

Released: 4th December 2020

Changes as of 0.7.1

  • No changes today, just bug fixes!

Fixes as of 0.7.1

  • Fixed an issue which displayed fuel generated on Fuel Turbines and Fuel Fabricators as “0”.
  • Temporary fix to ensure that trucks get returned to the player if they are reserved incorrectly. We’re hoping to implement a more permanent fix next year
  • Fixed a crash that occurred if a turret was waiting for an Employee to become available, but was destroyed in the interim
  • Fixed Job and Active labels at the top of the priority list being reversed 
  • Fixed resource patch code to act more like mines to prevent jobs being lost (resulted in resources never being picked up from the patch)
  • Cleaned up code that was causing a crash when quitting a game and then starting a new game immediately after
  • Fixed a out-of-memory crash that could occur when creating really long roads
  • Fixed an issue where workers were getting unassigned from crew pods on ships

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.