Patch 1.0.4
Released 30 Mar 23 - HOTFIX
Patch 1.0.3
Released 09 Mar 23 - HOTFIX
Patch 1.0.2
Released 14 Feb 23 - HOTFIX
Patch 1.0.1
Released 09 Feb 23 - HOTFIX
1.0 LAUNCH
Released 31 Jan 23 - TITAN TUESDAY
Patch 0.29.0
Released 06 Dec 22 - RELEASE
Patch 0.28.1
Released 03 Nov 22 - HOTFIX
Patch 0.28.0
Released 01 Nov 22 - TITAN TUESDAY
Patch 0.27.5
Released 04 Oct 22 - EXPERIMENTAL
Patch 0.27.4
Released 03 Aug 22 - EXPERIMENTAL

Patch 0.25.2

Released: 26th May 2022

Changes as of 0.25.2

🪐 indicates changes due to community feedback!

Science/Tech Web

  • Updated science tab tooltip to display the current research task and its progress bar
  • Moved the legend in the tech web to the bottom of the screen
  • 🪐 New tech in the tech web: Faster building repairs
  • Added new VFX to researching nodes when research efficiency techs are unlocked

Trucks

  • Truck construction queue information will become hidden when the transport hub is full
  • Added a tooltip to the button for removing trucks from the construction queue

Employee Menu

  • 🪐 Added text to the full-time jobs list when it is empty to make it easier to tell when the list is open or collapsed

Processors

  • 🪐 Existing processor modules will not display plug icons when placing a new module
    • All existing module plug icons will still be displayed when placing a processor

Fixes as of 0.25.2

  • Fixed the checkmark icon on the science tab not being scaled correctly
  • Fixed ship’s information panel not displaying the correct amount of fuel generated
  • Fixed a pathfinding issue in ships that could occur when a device was canceled before it finished building
  • Fixed pathfinding issues on ships that could occur after loading into a game
  • Fixed priority flags for buildings under construction/upgrading disappearing after saving and loading
  • Fixed an issue where FPS could drop when keeping a resource patch selected while an employee extracts it
  • Fixed an issue where the power overlay legend would get toggled when turning a pylon on/off
  • 🪐Fixed a typo on the Mega Miner corporate goal
  • Fixed the “close” button on the roadmap panel not being aligned over the top right corner
  • Fixed the “No connected output module” flag being cleared if a waste module was attached to a processor without an output module
  • Fixed Xethane ruins that have not been activated showing different emission levels during Xethane emission weather events
  • Fixed a rare crash that could occur when a ship tries to attack a building that is already destroyed
  • Experimental players:
  • Fixed trucks sometimes not displaying upgrade VFX
  • Fixed pathfinding on ships breaking when a crew member dies while floor tiles are damaged

You can find the full list of known issues here.