Changes as of 0.25.2
🪐 indicates changes due to community feedback!
Science/Tech Web
- Updated science tab tooltip to display the current research task and its progress bar
- Moved the legend in the tech web to the bottom of the screen
- 🪐 New tech in the tech web: Faster building repairs
- Added new VFX to researching nodes when research efficiency techs are unlocked
Trucks
- Truck construction queue information will become hidden when the transport hub is full
- Added a tooltip to the button for removing trucks from the construction queue
Employee Menu
- 🪐 Added text to the full-time jobs list when it is empty to make it easier to tell when the list is open or collapsed
Processors
- 🪐 Existing processor modules will not display plug icons when placing a new module
- All existing module plug icons will still be displayed when placing a processor
Fixes as of 0.25.2
- Fixed the checkmark icon on the science tab not being scaled correctly
- Fixed ship’s information panel not displaying the correct amount of fuel generated
- Fixed a pathfinding issue in ships that could occur when a device was canceled before it finished building
- Fixed pathfinding issues on ships that could occur after loading into a game
- Fixed priority flags for buildings under construction/upgrading disappearing after saving and loading
- Fixed an issue where FPS could drop when keeping a resource patch selected while an employee extracts it
- Fixed an issue where the power overlay legend would get toggled when turning a pylon on/off
- 🪐Fixed a typo on the Mega Miner corporate goal
- Fixed the “close” button on the roadmap panel not being aligned over the top right corner
- Fixed the “No connected output module” flag being cleared if a waste module was attached to a processor without an output module
- Fixed Xethane ruins that have not been activated showing different emission levels during Xethane emission weather events
- Fixed a rare crash that could occur when a ship tries to attack a building that is already destroyed
- Experimental players:
- Fixed trucks sometimes not displaying upgrade VFX
- Fixed pathfinding on ships breaking when a crew member dies while floor tiles are damaged