Changes in 0.5.1-b1519
? indicates changes due to community feedback
- Reduced Vulcan duration and heat output
- Updated the controls under the “help” pages (CTRL to invert melee direction in combat, 1-4 to control time during turn execution
- Added more SFX to Ultra Heavies and Small Missiles
- Lots of bug fixing!
Fixed Issues in 0.5.1-b1519
- Fixed an issue where crashing tanks pushed into terrain could not be killed (it is still possible to partially push them into terrain but they should no longer block a victory)
- Fixed an issue where destroyed parts weren’t getting properly repaired
- Fixed barrier not appearing on units in the base even though the parts are fully repaired
- Fixed repair timer defaulting to six hours after loading
- Fixed weapon ranges flickering on tall buildings in industrial maps
- It should no longer be possible to have attack duration exceed turn length on Ultra-Heavy Weapons
- Fixed SFX on Ultra-Heavy weapons looping if the unit is killed or crashed in the middle of their attack
- Fixed shield animations on slow moving mechs
- Fixed targeting animations on low-duration firing with slow-moving mechs
- Fixed sliding animations on fast, ultra-heavy equipped mechs
- Fixed shield position popping on very slow mechs