Changes in 0.10.4-b2529
🦾 indicates changes due to community feedback
Workshop Improvements
- Elbrus and AR common projects have unlimited charges
- 🦾 Subsystems now have rarity variants
- Updated subsystem project descriptions so they reflect all project rarities
- Increased opacity on text in project UI to make descriptions more legible
- Projects no longer disappear from the workshop list when charges reach 0
- Workshop tutorial event now triggers when the player collects 200 supplies
Fixed in 0.10.4-b2529
- Fixed an issue where events revealing caches were triggered when there were no valid locations
- Objective of “Up Ahead” event does not dismiss, use force option takes only 4 hours
- Fixed the missing “quit” button on the pause menu
- Fixed an issue where some subsystem projects did not add parts to the inventory
- Sensor subsystem corrected to Stabilizer
- Location highlight on the base doesn’t update when the base moves away
- In part comparison, some items show rare or uncommon supply value 0
- Fixed an issue where scrap received from dismantling parts wasn’t accurate
- Fixed common Upper Body projects having thrusters by default
- Fixed an issue where pilots could not be recruited from liberated sites in hostile provinces
- Added UI to indicate mech frame builds do not consume project charges
- Replaced placeholder text on mech frame builds
- Fixed a visual issue where Elbrus Lower Bodies were missing an “ankle” piece
- Fixed issues with UI hiding stats in part comparison incorrectly
- Fixed subsystems UI not displaying rarity colours in the list
- Fixed workshop audio carrying into other parts of the game
- Fixed Plasma Axe name (was appearing as “Firestarter”, now corrected to “Plasma”)
- Fixed a visual issue with the Spark handgun rounds appearing to start in the torso of the mech