Update 10: Festival of Fire
PATCH HIGHLIGHTS:
EVENT HORIZON: New narrative events to run into
MY WAY OR THE HIGHWAY: New highway map
RESOURCE RARITIES: Build parts and subsystems in different rarities!
NEW LOOKS, NEW SOUNDS: Visual and audio improvements
AND MORE!
Phantom Brigade is in Early Access, which means we are actively updating and adding new content based on our roadmap and your wonderful feedback. We update Phantom Brigade on the third Tuesday of every month. You can expect the next major update on Tuesday, October 19, 2021 at 11:00AM PT. See the full patch notes below!
Changes in 0.11.0-b2533
🦾 indicates changes due to community feedback
New Events
- Pharma: “a newly liberated settlement asks Phantom to deliver pharmaceuticals to a nearby settlement that they haven’t been able to contact.”
- Festival: “When near a liberated settlement, you notice a Festival starting up. Now freed from the occupying forces, the townspeople have been able to put on their annual Festival of Fire.”
- Director’s Cut: “The Brigade is accosted by a Homeland media group, which has been endeavoring to record the battles and war effort around them to create a documentary of the war. Having heard of the Brigade’s reputation, the director is entranced by the possibility of recording history and is intent on accompanying the Brigade to their next fight.”
New Highway Map
- This challenging map has a highway going through a large valley with high cliffs
- Can be found on Convoys
Project and Resource Rarities
- You can now build parts and subsystems in different rarities using uncommon and rare resources
- Get uncommon and rare resources by dismantling uncommon and rare parts in the base or after combat in the salvage screen
- Parts now list in their stats how many resources are dropped when dismantled
- These can be used to build uncommon and rare parts in the workshop
More Workshop Improvements
- Elbrus and AR common projects now have unlimited charges
- Updated subsystem project descriptions so they reflect all project rarities
- Increased opacity on text in project UI to make descriptions more legible
- Projects no longer disappear from the workshop list when charges reach 0
Weapon and Subsystem Improvements
- Thermal weapons now have unique models!
- SGE-05-Dragon Incendiary splitter
- RTE01-Tracer Incendiary repeater
- New stat bars on various weapons
- Damage buildup: how long it takes for damage to ramp up to full potential
- Stagger damage: Determines the stagger damage inflicted by the weapon.
- Concussive damage: Base concussion damage inflicted by a weapon projectile. This can knock out pilots in combat.
- Scatter radius: determines the accuracy of missiles. High scatter increases the chance of the missile landing next to the target instead of hitting it directly.
- New weapon icon: Added group icons for Beams, Light/Medium/Heavy Melee, Sabers/Axes/Blades, and updated the ultra-heavy icon
- Improved naming on armor to clarify the part’s weight class
- 🦾 Improved weapon filtering: you can now filter by more weapon types and added sorting by trait
- Added a description to Halvard-T1 Head armor
- “Advanced H-class armor produced by JNI. Modern all-rounder design owing it’s unusual shape to additional sensor hardware mounted inside its “horns”. Rarely used in the field due to servicing complexity and narrow specialization.”
- Adjusted textures on various armor sets
- Simplified the subsystem filters and shortened names to avoid overlap
Music/Sound
- New main menu track!
- New workshop track!
- More SFX added to fabricator arms
- New Audio Options
- Compressed Mode: Lowers the volume of loud sounds, and increases the volume of quiet sounds. Great for playing at night or streaming!
- Mono Mode: centers the sound output, useful for playing sound out of one headphone speaker for example
Visual Improvements
- Damage shader improvements
- Improved hit reaction animations
Rebalancing
- Rebalanced supplies generated from dismantling parts to account for subsystem rarity changes
- Upgraded cost and rewards on various events
- Reduced the amount of loot rewarded from caches
Miscellaneous
- 🦾 Assigned rarities to subsystems
- Reduced number of fragments on non-heavy shotgun projectiles
- Improved overworld actions to events spawning POI and added new ones
- Added debug tooltip to parts (was previously only on subsystems)
- Updated Credits
- Updated descriptions on different part rarities
- Workshop tutorial event now triggers when the player collects 200 supplies
Fixed in 0.11.0-b2533
- Fixed Starburst and Cluster MLs launching too many missiles
- Fixed Spike Axes model not appearing in the base or in combat
- Fixed medium and heavy melee weapons having swapped models
- Fixed beam weapons not firing
- Fixed various event issues with Locked sites (such as defended caches)
- Loading is not available when quitting to main menu during turn execution or fallback
- Fixed Ostbager-Wiel liberation objective not appearing
- Fixed heat dissipation and optimal intervals displaying incorrectly on the salvage screen
- Fixed holes in Military Base and Forest maps
- Many fixes to various events such as the War Memorial, Market, and Defector events
- Sped up the transition animation for dual wielding guns, or a gun and a shield
- Fixed comms not aligning with the VO during the tutorial
- Fixed a shield pose while firing causing the unit to brace upwards
- Fixed an issue with dash or melee dash animations playing consecutively
- Fixed interactions and event between the tutorial workshop and farm entities
- Director event can no longer trigger in the tutorial provinces.
- Fixed flickering in the window of a house in the outro cutscene
- Fixed some unit groups not generating the correct quality equipment
- Fixed loot from events not appearing in the update log on the overworld
- Ultra-heavy Beam (Solarburst) now filters as a Heavy weapon instead of a Beam weapon
- Fixed shading on Shield assets
- Fixed an animation issue where shields appear to fly out of the unit’s hand
- Training Army Juggernaut units now have sidearms
- Fixed issues with inventory not displaying armor subsystems correctly
- Abbreviated “Auxiliary” to “Aux” on various subsystems to prevent text overlap
- Various fixes to subsystem stat comparisonFixed an issue causing parts to disappear when other parts are previewed in Unit Editing
- Improved the selection area of checkboxes in the inventory
- Cleaned up placeholder text on beam weapons
- Various fixes to holstering animations
- Fixed animation when executing multiple dashes consecutively
- Parts that don’t have matching stats are now hidden when compared in Unit Editing
- Fixed an issue where events revealing caches were triggered when there were no valid locations
- Objective of “Up Ahead” event does not dismiss, use force option takes only 4 hours
- Fixed an issue where some subsystem projects did not add parts to the inventory
- Sensor subsystem corrected to Stabilizer
- Fixed base location highlight not updating when the base moves away
- Fixed an issue where scrap received from dismantling parts wasn’t accurate
- Fixed an issue where pilots could not be recruited from liberated sites in hostile provinces
- Added UI to indicate mech frame builds do not consume project charges
- Replaced placeholder text on mech frame builds
- Fixed subsystems UI not displaying rarity colours in the list
- Fixed workshop audio carrying into other parts of the game
- Fixed Plasma Axe name (was appearing as “Firestarter”, now corrected to “Plasma”)
- Fixed a visual issue with the Spark handgun rounds appearing to start in the torso of the mech