Patch 0.11.3-b2684
Released 14 Oct 21 - EXPERIMENTAL
Patch 0.11.2-b2642
Released 07 Oct 21 - EXPERIMENTAL
Patch 0.11.1-b2560
Released 23 Sep 21 - HOTFIX
Patch 0.11.0-b2533
Released 21 Sep 21 - RELEASE
Patch 0.10.4-b2529
Released 16 Sep 21 - EXPERIMENTAL
Patch 0.10.3-b2497
Released 09 Sep 21 - EXPERIMENTAL
Patch 0.10.2-b2461
Released 02 Sep 21 - EXPERIMENTAL
Patch 0.10.1-b2397
Released 19 Aug 21 - HOTFIX
Patch 0.10.0-b2393
Released 17 Aug 21 - RELEASE
Patch 0.9.4-b2386
Released 12 Aug 21 - EXPERIMENTAL

Patch 0.11.2-b2642

Released: 7th October 2021

Changes in 0.11.2-b2642

šŸ¦¾ indicates changes due to community feedback

New Maps and Props!

  • New combat maps have been added to the following sites: Farms, Mines, Energy Storage Plants, Bases, Convoys, Caches, and Outposts

New Landing VFX

  • Reinforcements now have rocket packs to help them land
  • Improved animations and VFX for landing units
    • VFX is still missing from landing mechs, but weā€™re adding it soon

Animation Improvements

  • Improved locomotion on fast mechs: sprints look faster and movement blends better with different actions
  • Hit reaction adjustments: improved the way mechs react to hits from different ballistic weapons and fixed various animation bugs
  • Holstering and unholstering weapons: transitions between holstering and unholstering all equipment types have been improved.


  • Updated the game credits
  • Lots of bug fixes!

Fixed in 0.11.2-b2642

  • Fixed an issue where audio on weapons will continue when firing is interrupted (such as on beams)
  • Fixed Thrusters staying on when Dash is interrupted or when retreating after dashing
  • Fixed occasional loud explosion when destroying props on various map
  • Fixed audio doubling-up when starting a new game
  • Fixed an issue where selecting another unit while cancelling an action will reset the appearance of the action in the timelineĀ 
  • Fixed cutscene audio carrying to game if cutscene skipped too quickly