Patch 0.13.3-2956

Released: 3rd December 2021

Changes in 0.13.3-2956

🦾 indicates changes due to community feedback

Engine Upgrade

  • We have now fully completed all work to be done on the engine upgrade! 
  • REMINDER: due to a fix that was made to the world reset process in 0.13.2, saves that were at any point loaded in 0.13.1 will continue to show old bugs when loaded in the latest version. This includes a fix to entities on the overworld being un-interactable. Please either load a save from prior to 0.13.1, or start a new game.

Fallback Changes

  • Changed fallback to teleport the base to Felheim, rather than driving all the way back


  • Rewrote descriptions on subsystems, groups, presets, sockets. Please report any typos discovered!
  • Added some nice UI icons above entities in overworld – they appear at a certain zoom level and on hover
  • Updated various event actions to fit into the new overworld (adjusting timers etc)
  • Added SFX to tank weapon servos

Fixed in 0.13.3-2956

  • Village Raids will no longer occur while one is already underway
  • Fixed timer in Ranks event being listed incorrectly
  • Mobile base’s driving SFX no longer plays while the base is stopped 
  • Fixed Pharma event not triggering
  • Fixed wrong rewards on the Defector event
  • Shortened the “observation” time during the Crashed Satellite event
  • Raided Villages are now removed from the overworld if the player doesn’t get there in time
  • Fixed audio cue doubling up when cancelling an action on the timeline
  • Fixed pilot portrait not updating immediately when units eject
  • Fixed Draft event playing a generic precombat event when engaging the rescue site
  • Fixed Bein parts not receiving metallic textures in some liveries
  • Made additional fixes to beam weapons (specifically Glorydog) regarding listed damage output vs actual damage output
  • Fixed time unpausing briefly when opening the pause menu
  • Fixed time remaining unpaused when opening the pause menu during tutorial
  • Fixed convoy holograms occasionally disappearing from the map if they drive out of the radar’s range
  • Fixed Defector event skipping an event step
  • Fixed action bar being hidden by blur in HUD tutorial
  • Fixed a handful of issues regarding rain on the overworld
  • Fixed base being invisible until time was started when loading a pre 0.13.2 save
  • Fixed old saves having knowledge of entire world’s entities on world reset