Patch 0.15.0-b3121
Released 18 Jan 22 - RELEASE
Patch 0.14.1-b3103
Released 13 Jan 22 - EXPERIMENTAL
Patch 0.14.0-b3016
Released 21 Dec 21 - RELEASE
Patch 0.13.5-b3016
Released 16 Dec 21 - EXPERIMENTAL
Patch 0.13.4-b2991
Released 09 Dec 21 - EXPERIMENTAL
Patch 0.13.3-2956
Released 03 Dec 21 - EXPERIMENTAL
Patch 0.13.2-b2928
Released 30 Nov 21 - EXPERIMENTAL
Patch 0.13.1-b2894
Released 25 Nov 21 - EXPERIMENTAL
Patch 0.13.0-b2773
Released 16 Nov 21 - RELEASE
Patch 0.12.3-b2770
Released 10 Nov 21 - EXPERIMENTAL

Patch 0.13.5-b3016

Released: 16th December 2021

Changes in 0.13.5-b3016

🦾 indicates changes due to community feedback

Engine Upgrade

  • REMINDER: due to a fix that was made to the world reset process in 0.13.2, saves that were at any point loaded in 0.13.1 will continue to show old bugs when loaded in the latest version. This includes a fix to entities on the overworld being un-interactable. Please either load a save from prior to 0.13.1, or start a new game.

Music and SFX

  • Added SFX to convoy and patrol detection!


  • Updated the roadmap

Fixed in 0.13.5-b3016

  • Retreating from combat with a patrol now properly disengages with the patrol
  • Fixed an issue where the Capital didn’t react to the base entering its range
  • Fixed an issue where fog was appearing too thick at certain zoom levels
  • Fixed flickering VFX on vents in the Power Plant combat map
  • Fixed an occasional exception when entering the overworld as an entity spawned
  • Fixed an occasional exception when entities are destroyed
  • Fixed an occasional exception when entering and exiting the workshop