Changes in 0.13.5-b3016
🦾 indicates changes due to community feedback
- REMINDER: due to a fix that was made to the world reset process in 0.13.2, saves that were at any point loaded in 0.13.1 will continue to show old bugs when loaded in the latest version. This includes a fix to entities on the overworld being un-interactable. Please either load a save from prior to 0.13.1, or start a new game.
Music and SFX
- Added SFX to convoy and patrol detection!
- Updated the roadmap
Fixed in 0.13.5-b3016
- Retreating from combat with a patrol now properly disengages with the patrol
- Fixed an issue where the Capital didn’t react to the base entering its range
- Fixed an issue where fog was appearing too thick at certain zoom levels
- Fixed flickering VFX on vents in the Power Plant combat map
- Fixed an occasional exception when entering the overworld as an entity spawned
- Fixed an occasional exception when entities are destroyed
- Fixed an occasional exception when entering and exiting the workshop