Changes in 0.14.1-b3103
🦾 indicates changes due to community feedback
Updated Options Menu
- Updated the Main Menu’s appearance and updated the Options Menu UI
- Added lots of new settings such as
- Framerate limit
- Anti-aliasing
- Shadow quality
- Motion blur
- Bloom
- Ambient occlusion quality
- Contrast
- Brightness
- Added a warning when quitting the game
- Added a toggle to keep detailed part view on
- New Light, Medium, and Heavy models for the Arrow Armor set
- Enemy Radio: The Brigade knock out a radio tower that is broadcasting enemy propaganda.
- Seized Farm: A farmer has had his farm seized by the enemy
- Guerrilla Pilot: With a high reputation with the guerrilla forces, one of their pilots seeks to join your team
- Hidden Cache: The Brigade comes upon a destitute mineral town, whose main refinery has been shut down and seized by the invaders. They hear that most of the town’s stock had been taken out to a hidden cache somewhere in the province…
New Map
- A new farm map has been added!
Miscellaneous
- Improvements to torso movement when targeting in all directions, with stationary and moving mechs
- Removed the <KIA> text from units killed in battle to avoid overlap
- Mech and pilot naming now has a character limit
Fixed in 0.14.1-b3103
- Fixed event and action timing being mismatched on the Cat and Dog events
- Fixed the missing overworld action when playing with the dog in the Dog event
- Fixed a hole in the grips of some weapon models
- Fixed line breaks in mobile base panel on the overworld when switching UI scaling
- Pause menu can no longer be opened when changing views (when going from precombat to briefing for example)
- Various animation fixes to the joints on heavy armor sets
- Unit names in the salvage list are no longer case sensitive
- Loading an autosave before combat no longer adds available units to scenarios with limited team size
- Fixed weapon summary not showing on turrets
- Fixed parts rotating at an offset in inventory and salvage previews
- Fixed shield mechs vibrating when using the shield action
- Various fixes to UI scaling, including an issue where splash screens and overlays don’t reach the edges of the screen at larger scales
- Fixed terrain shaders being removed in builds
- Fixed the pod position on Knox armor
- Base door is now shut when loading a save after all units are lost in combat
- Fixed enemy targeting indicators remaining through the action phase
- Corrected the text on the save warning when attempting to save during salvage