Patch 0.20.1-b4404

Released: 11th August 2022

New Features

🦾 indicates changes due to community feedback!

  • Pilot Visuals
    • Pilots are more than just a picture now!
      • Six different pilot personalities, with different mech idle animations both in and out of combat.
      • Pilot personalities can change depending on how they’re used in battle.
      • A view of the pilot in the cockpit
  • Pilot Customization
    • You can customize the look of your pilots!
      • You can choose from different body types, skin colors, face shapes, hair types, hair colors, and accessories!
  • 🦾 Pilot HP
    • Pilot Fatigue has been reworked into Pilot HP!
      • Pilots will receive a random max HP value on game generation.
      • If a pilot reaches 0 HP, they will die and be removed from the roster.
      • Pilots regain HP slowly on the overworld.
      • Every pilot is also given a concussion threshold
        • This is a consistent number of HP that the pilot will need to lose in a battle in order to be concussed.
        • The pilot cannot lose any more HP after being concussed, unless the cockpit is destroyed.
        • Pilots will start a battle with whatever HP value they’re at when you enter, and the concussion threshold will always be that consistent number below their current HP.
    • Concussion damage has been reworked into Pilot HP damage.
  • Building Protection/Destruction Scenarios!
    • New battle scenarios that involve the destruction of, or protection of certain buildings in the map!
      • Every town/city/village scenario has certain buildings to protect.
      • Hope will increase if you protect the buildings, but the rewards will start decreasing if they start getting destroyed.
      • The Radio event combat scenario has a building to destroy now!
  • Salvaging Mech Frames
    • You can now salvage mech frames after battle!
      • They cost 80 salvage points, and you can’t salvage any other parts from that mech if you do salvage the frame.
      • Enemy mech frames can be salvaged only if the mech isn’t completely destroyed
      • Player mech frames will only have to be salvaged if the mech is completely destroyed.
  • Quicksave
    • F8 will make a quicksave, and F9 will load that save.
  • New Overworld Events
    • Box Event: You might get a box after liberating an entity. What’s inside? You won’t know until you open it!
    • Bomb Event: You might find yourself with a bomb! If it’s deactivated you can keep it and use it in some scenarios. If it’s live though…
    • Booze Event: Some booze can really take the edge off after a battle. But if you save it for a bigger celebration, it can help your pilots even more.
    • Mail Event: You’ve found some mail. You can deliver it if you’d like, and you might just get a reward for it.
    • Codes Event: You might be able to intercept some enemy intel. You can choose to shut it down, or you can listen in for some information.
    • Spies Event: There are some spies in some locations, and if you can handle the combat correctly, you might be able to get them onto the crawler.
    • Electrical Event: A storm has shorted out some electrical equipment. It needs to be repaired. I wonder if we could get someone on board that could do it faster…
    • Paint Event: Someone has vandalized the crawler because there is not much hope left.
    • New Steps in the Black Market event

Changes

  • 🦾 Pilot Fatigue in all events has been updated to Pilot HP.
  • You can now contest provinces immediately, without having to raise the escalation level first.
  • Site Liberation
    • When you liberate entities, they will become empty of any military faction. When the province is liberated, they become liberated and belong to the brigade.
  • 🦾 Redesigned the Unit Combat/Timeline UI
    • New design to account for Pilot HP
    • More additions, including the mech name, speed, a focus camera button, and a new unit symbol that you can set in the unit editing view.
    • Added a color indicator to the unit tabs above the timeline
  • Updated the Combat Objectives UI Visuals
    • Objectives now look more refined and easier to read/understand.
  • Balance Changes
    • Decreased damage output on the MS-M Arcturus weapon
    • Increased patrol count in warring provinces by 1
    • Decreased frequency of battlesites, and decreased their timer length
    • Changed some weapons’ concussion damage to account for the pilot HP changes.
  • Workshop Balance Changes
    • Lowered the level of the workshop at the start by 1
    • Increased number of required supplies to build mech parts and frames
  • Optimization
    • Significant performance increases in a lot of areas of the game.
  • Updated Anti-aliasing!
    • TAA has been updated to look smoother and better than before!

Fixes

  • Fixed Fence Debris teleporting to a random location and spinning rapidly
  • 🦾 Fixed Mech Arms/Weapons/Shields disappearing on the first turn of combat if they were destroyed in the previous battle
  • 🦾 Fixed the Bug Reporter buttons sometimes not functioning correctly when the timeline is in replay mode
  • 🦾 Fixed Mech Repair Slots sometimes not getting freed up after being fully repaired
  • Fixed Overworld UI being visible on the main menu if you quit to the main menu during the salvage screen
  • Fixed game performance tanking when a unit is ejecting
  • Fixed unsaved changes to unit names not clearing completely when cancelled
  • Fixed problems with planning movement actions near the combat map borders
  • Fixed enemies not being targetable when overlapping with a hologram
  • 🦾 Fixed the power line event being triggered from previously liberated entities
  • 🦾 Fixed number of parts in the inventory screen not updating until switching categories
  • Fixed province description panels rendering underneath other province names
  • Fixed mechs’ left arm twitching before shooting certain 2-handed weapons
  • 🦾 Fixed the Hydraulics subsystem having no quality options
  • Fixed rounding errors with the HP bars
  • Fixed overworld war UI being visible in combat
  • 🦾 Fixed mechs crumpling to the ground if they touch other units as they land while spawning
    • This should fix the situations with mechs running around while crumpled up!
  • Fixed a border outpost in Balekin being impossible to interact with
  • Fixed the cat event having a blank description in the actions list
  • Fixed Music stopping after loading a save during an event screen
  • Fixed mechs having awkward arm poses when firing secondary handguns
  • Fixed being able to place commands while the pause menu is open
  • Fixed the captive delivery event not ending if you give the captive to a different location than the target
  • Fixed memory flags not updating correctly when loading older saves
  • Fixed the Locked Cache event not triggering correctly
  • Fixed the Factory Booze event from happening on non-factory entities
  • Fixed an exception occurring if a patrol spawns out of the map boundary
  • Fixed mech footsteps and some destruction debris flickering/swapping places
  • Fixed the captive not getting added to the base during the Tree event
  • Fixed shot accuracy being displayed incorrectly when placing an attack action when it overlaps with a dash action.
  • Fixed province liberation splash screen appearing before the salvage screen
  • Multiple typo fixes and text updates

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.