New Features
🦾 indicates changes due to community feedback!
- Pilot Visuals
- Pilots are more than just a picture now!
- Six different pilot personalities, with different mech idle animations both in and out of combat.
- Pilot personalities can change depending on how they’re used in battle.
- A view of the pilot in the cockpit
- Pilots are more than just a picture now!
- Pilot Customization
- You can customize the look of your pilots!
- You can choose from different body types, skin colors, face shapes, hair types, hair colors, and accessories!
- You can customize the look of your pilots!
- 🦾 Pilot HP
- Pilot Fatigue has been reworked into Pilot HP!
- Pilots will receive a random max HP value on game generation.
- If a pilot reaches 0 HP, they will die and be removed from the roster.
- Pilots regain HP slowly on the overworld.
- Every pilot is also given a concussion threshold
- This is a consistent number of HP that the pilot will need to lose in a battle in order to be concussed.
- The pilot cannot lose any more HP after being concussed, unless the cockpit is destroyed.
- Pilots will start a battle with whatever HP value they’re at when you enter, and the concussion threshold will always be that consistent number below their current HP.
- Concussion damage has been reworked into Pilot HP damage.
- Pilot Fatigue has been reworked into Pilot HP!
- Building Protection/Destruction Scenarios!
- New battle scenarios that involve the destruction of, or protection of certain buildings in the map!
- Every town/city/village scenario has certain buildings to protect.
- Hope will increase if you protect the buildings, but the rewards will start decreasing if they start getting destroyed.
- The Radio event combat scenario has a building to destroy now!
- New battle scenarios that involve the destruction of, or protection of certain buildings in the map!
- Salvaging Mech Frames
- You can now salvage mech frames after battle!
- They cost 80 salvage points, and you can’t salvage any other parts from that mech if you do salvage the frame.
- Enemy mech frames can be salvaged only if the mech isn’t completely destroyed
- Player mech frames will only have to be salvaged if the mech is completely destroyed.
- You can now salvage mech frames after battle!
- Quicksave
- F8 will make a quicksave, and F9 will load that save.
- New Overworld Events
- Box Event:Â You might get a box after liberating an entity. What’s inside? You won’t know until you open it!
- Bomb Event:Â You might find yourself with a bomb! If it’s deactivated you can keep it and use it in some scenarios. If it’s live though…
- Booze Event:Â Some booze can really take the edge off after a battle. But if you save it for a bigger celebration, it can help your pilots even more.
- Mail Event:Â You’ve found some mail. You can deliver it if you’d like, and you might just get a reward for it.
- Codes Event:Â You might be able to intercept some enemy intel. You can choose to shut it down, or you can listen in for some information.
- Spies Event:Â There are some spies in some locations, and if you can handle the combat correctly, you might be able to get them onto the crawler.
- Electrical Event:Â A storm has shorted out some electrical equipment. It needs to be repaired. I wonder if we could get someone on board that could do it faster…
- Paint Event:Â Someone has vandalized the crawler because there is not much hope left.
- New Steps in the Black Market event
Changes
- 🦾 Pilot Fatigue in all events has been updated to Pilot HP.
- You can now contest provinces immediately, without having to raise the escalation level first.
- Site Liberation
- When you liberate entities, they will become empty of any military faction. When the province is liberated, they become liberated and belong to the brigade.
- 🦾 Redesigned the Unit Combat/Timeline UI
- New design to account for Pilot HP
- More additions, including the mech name, speed, a focus camera button, and a new unit symbol that you can set in the unit editing view.
- Added a color indicator to the unit tabs above the timeline
- Updated the Combat Objectives UI Visuals
- Objectives now look more refined and easier to read/understand.
- Balance Changes
- Decreased damage output on the MS-M Arcturus weapon
- Increased patrol count in warring provinces by 1
- Decreased frequency of battlesites, and decreased their timer length
- Changed some weapons’ concussion damage to account for the pilot HP changes.
- Workshop Balance Changes
- Lowered the level of the workshop at the start by 1
- Increased number of required supplies to build mech parts and frames
- Optimization
- Significant performance increases in a lot of areas of the game.
- Updated Anti-aliasing!
- TAA has been updated to look smoother and better than before!
Fixes
- Fixed Fence Debris teleporting to a random location and spinning rapidly
- 🦾 Fixed Mech Arms/Weapons/Shields disappearing on the first turn of combat if they were destroyed in the previous battle
- 🦾 Fixed the Bug Reporter buttons sometimes not functioning correctly when the timeline is in replay mode
- 🦾 Fixed Mech Repair Slots sometimes not getting freed up after being fully repaired
- Fixed Overworld UI being visible on the main menu if you quit to the main menu during the salvage screen
- Fixed game performance tanking when a unit is ejecting
- Fixed unsaved changes to unit names not clearing completely when cancelled
- Fixed problems with planning movement actions near the combat map borders
- Fixed enemies not being targetable when overlapping with a hologram
- 🦾 Fixed the power line event being triggered from previously liberated entities
- 🦾 Fixed number of parts in the inventory screen not updating until switching categories
- Fixed province description panels rendering underneath other province names
- Fixed mechs’ left arm twitching before shooting certain 2-handed weapons
- 🦾 Fixed the Hydraulics subsystem having no quality options
- Fixed rounding errors with the HP bars
- Fixed overworld war UI being visible in combat
- 🦾 Fixed mechs crumpling to the ground if they touch other units as they land while spawning
- This should fix the situations with mechs running around while crumpled up!
- Fixed a border outpost in Balekin being impossible to interact with
- Fixed the cat event having a blank description in the actions list
- Fixed Music stopping after loading a save during an event screen
- Fixed mechs having awkward arm poses when firing secondary handguns
- Fixed being able to place commands while the pause menu is open
- Fixed the captive delivery event not ending if you give the captive to a different location than the target
- Fixed memory flags not updating correctly when loading older saves
- Fixed the Locked Cache event not triggering correctly
- Fixed the Factory Booze event from happening on non-factory entities
- Fixed an exception occurring if a patrol spawns out of the map boundary
- Fixed mech footsteps and some destruction debris flickering/swapping places
- Fixed the captive not getting added to the base during the Tree event
- Fixed shot accuracy being displayed incorrectly when placing an attack action when it overlaps with a dash action.
- Fixed province liberation splash screen appearing before the salvage screen
- Multiple typo fixes and text updates