New Features
🦾 indicates changes due to community feedback!
- All new tutorial!
- Modified the existing tutorial battle to better fit in with the story and new tutorial flow
- The entire first province now functions as a tutorial, explaining the game’s various mechanics.
- World Reset: Due to the changes to the overworld, saves from before this update will be upgraded to account for the new tutorial.
- Inventory, supplies, base upgrades, pilots, and units will be maintained
- The mobile base will be moved back to the tutorial province
- Any fully-captured provinces will remain captured. Partially captured provinces will be reverted to the enemy and every entity will be hostile again.
- Any ongoing overworld actions (except for workshop builds) will be canceled
- First Time Boot Sequence
- The first time you ever boot up the game, important options can be set immediately with no distractions, and then you get into the game as quickly as possible.
- Loads if the game detects your save folder is empty upon booting the game up.
- The first time you ever boot up the game, important options can be set immediately with no distractions, and then you get into the game as quickly as possible.
- Alarm Towers
- Buildings in scenarios that will call in enemy reinforcements if not destroyed within a certain number of turns
- Pilot Upkeep
- Each pilot you have in your crawler will use up one unit of supplies every day.
- Events
- Camaraderie Event –Â Bonding between your pilots is a great way to raise morale and help them unwind before the next battle.
- New option in the Bomb Event
- Disarm the bomb with 100% consistency for a cost of supplies.
- Passive Entity Effects
- Moving near certain liberated entities will give passive effects to the mobile base as long as it is within range
- Increased Unit Repair Speed near Repair Bays
- Decreased Unit Repair Cost near Factories
- Increased Workshop Speed near Mines and Lumbermills
- Passive Repair Juice Recovery near Logistics Centers
- Increased Energy Recovery Speed near Power Plants
- Moving near certain liberated entities will give passive effects to the mobile base as long as it is within range
- New autofill button during briefing
- Fills your squad with the most optimal units/pilots.
- New Pilot Customization options
- Minor graphics and map optimizations
Changes
- Entity recapturing changes
- The recapturing of liberated entities in provinces not at war has been changed
- Enemy patrols will be dispatched to liberated locations if you haven’t contested the province
- Locations will be recaptured when the patrol reaches the location
- Reduced brightness of non-selected units
- Added Hope and Home Guard to the resource bar
- Moved the province war UI down to avoid overlap with the resource bar
- Changed the latest you can start an action to 4.5 seconds into the turn
- Improved visibility for comms messages in combat
- Comms can now be skipped as well (using spacebar)
- Improved readability for cutscene subtitles
- Most cutscenes have been changed to video files
- Allied units in battle now display as green to differentiate them from player units
- Lists can no longer be scrolled when they are not long enough to need scrolling
Fixes
- Fixed the total combat time seconds overlapping the decimals when the seconds hit 3 digits
- Fixed enemy units continuing to overheat after they are destroyed by heat damage
- Fixed long entity names overlapping with the lines on the combat establishing shot UI
- 🦾 Fixed enemy reinforcements not getting a tab above the timeline if all other enemy units are destroyed before they arrive
- Fixed hovering UI not showing up on enemy holograms while in targeting mode
- Fixed unit heat being visible on the timeline during replay
- Fixed enemy patrols not chasing the crawler if they recover from being stunned while the crawler is in its vision range
- Fixed unit projection paths becoming visible during replay if you toggle the UI off and on again
- 🦾 Fixed units clipping into tall buildings if they dash on top of them
- 🦾 Fixed melee weapons not displaying damage output stats when equipped
- 🦾 Fixed unit integrity discrepancies between units screen and the unit editing screen
- Fixed the dash path off of tall buildings looking unrealistic
- Fixed damage values disappearing as soon as units are destroyed
- 🦾 Fixed weapons not being synced to the hands during the tutorial (prequel) battle
- Fixed beam attacks not visually appearing if done as late in the turn as possible and replay is entered before the next turn
- Fixed the black market event flow breaking if the player is defeated in a raid
- Fixed pilots’ eyes having a bright white outline
- Fixed the camera being unable to focus on a unit through the UI button if another unit was selected via double-click
- 🦾 Fixed the Attack Base action being unable to clear if you liberate a province without clearing it
- 🦾 Fixed the options for the Dog Owner event options running off the screen
- Fixed the overworld clock running in a bizarre pattern
- Typo fixes/minor text changes
And for modders:
- Fixed the default armor colors showing up when custom livery R values are below 0.13