Patch 0.23.1-b5426
Released: 19th January 2023
- ▲ – a buff was applied
- ▼ – a nerf was applied
- ⮂ – a tradeoff occurred
- 🦾 – a change was made based on community feedback
Changes and New Features
- SAVE FILE FOLDER LOCATION HAS BEEN CHANGED
- This was to fix a conflict issue with file backup software such as OneDrive
- We encourage starting over because of weapon generation changes
- If you would like to use your existing saves, you will have to copy the saves folder to this location:
- C:/Users/[username]/AppData/Local/PhantomBrigade
- Old save location was at:
- C:/Users/[username]/Documents/My Games/Phantom Brigade
- Saves should be in the “Saves (Experimental)” folder
UI Updates
- Changed the Optimal Range Circle
- The edges now fade out instead of having a hard cut at a certain percentage
- Hovering over attack action buttons now shows the optimal range for that weapon
- Changed damage type symbols to be consistent across the whole game
- Changed the UI for Damage Numbers that appear when units are hit
- Shows a symbol and number for the type and amount of damage done
- Changed the UI that appears when you hover over a unit
- Modified to include Pilot HP and reorganized to make more sense
- Shows the full percentage of damage that was done to a unit that turn
- Changed the unit hit markers to be more noticeable
- Hit markers are different now for Integrity Damage and Barrier Damage, as well as for optimal range hits and suboptimal range hits.
- Added information about current context’s keybinds to the pause menu
Visual Changes
- Added a new pilot screen
- See your pilots in the crawler, with different animations depending on personality
- Added more pilot customization options
Gameplay Changes
- Added Key Rebinding
- Keyboard & Mouse buttons can now be rebinded in the options menu
- Added Subsystems for weapons
- A new set of subsystems for use on weapons
- Changed – Trees no longer destroy bullets, and instead deflects them slightly.
- Added New Pilot Origin events
- Stunt Pilot
- Family Redeemer
- Aspiring Home Guard
- Brostlander
Balance Changes
- ⮂ Modified subsystem generation on new weapons
- ▼ Railguns have been nerfed slightly
Fixes
- 🦾 Fixed an issue with patrols not spawning
- 🦾 Fixed Actions being able to be overlapped by dragging them under actions currently being placed
- Fixed some of the workshop project names being incorrect/misleading
- Fixed patrols stopping chasing the crawler too quickly
- 🦾 Fixed issues with the arrows used to switch between units in unit editing
- Fixed framerate tanking while renaming saves
- Fixed a rare case where home guard tanks could drop with no weapons
- Fixed the scan visual effect on the overworld not fading if the base view is entered during the effect
- 🦾 Fixed some UI interactions being broken at 4:3 aspect ratios
- Fixed layered smoke VFX popping in/out of other smoke VFX when rotating the camera
- Fixed rain being visible in the virtual environment while editing mechs
- Fixed rain being frozen in time during briefing
- Fixed rain being frozen in time on the overworld
- Fixed subtitles being desynced in the Mother cutscene
- Fixed the capital battle flythrough cutscene sometimes being underground
- Fixed an exception occurring after loading a save during the capital battle after reinforcements have arrived
- Fixed reinforcements called into the capital battle not spawning
- Fixed the ending cutscene after the capital battle not playing
- Fixed sorting for subsystems in the inventory menu not working correctly
- Fixed certain weapons being able to generate with incompatible perks
- Cleaned up pilot animations
- Text and Typo fixes
YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.