Patch 0.3.3-b1193

Released: 5th February 2021

Changes in 0.3.3-b1193

? indicates changes due to community feedback!

  • Hybrid Tanks
    • These tanks can use mech weaponry such as pistols, assault rifles, and machine guns. Defeat them to salvage their gear!
    • These tanks spawn after the first two tutorial provinces (after Ostbager-Wiel) in provinces controlled by Experimental, Specops, or Army factions
  • Improvements to enemy targeting AI making enemies take player mech statistics (health, distance, and speed) into consideration
  • New narrative event: “Lights Out”
  • Factions (Experimental, Specops, Army, or Reserves) are more distinct from each other. Enemies now drop armor and weapons specific to their faction 
  • Added an audio effect to the overworld when zoomed out

Experimental changes

  • ? Debug log window should no longer appear in experimental builds! (Though it can occasionally flicker in when an error occurs)

Fixed issues in 0.3.3-1193

  • Cleaning up various mech animations
  • Various fixes to UI, typos, and other text errors
  • Various fixes to SFX
  • Fixed an issue causing reinforcements to land on the wrong turn
  • Fixed briefing screen not showing the correct faction for the scenario