Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL
Patch 0.5.2-b1581
Released 09 Apr 21 - EXPERIMENTAL
Patch 0.5.1-b1519
Released 18 Mar 21 - HOTFIX
Patch 0.5.0-b1485
Released 16 Mar 21 - RELEASE
Patch 0.4.3-b1478
Released 12 Mar 21 - EXPERIMENTAL
Patch 0.4.2-b1393
Released 05 Mar 21 - EXPERIMENTAL

Patch 0.4.1-b1299

Released: 17th February 2021

Changes in 0.4.1-b1299

🦾 indicates changes due to community feedback!

  • Changed the name of the “Skydive” Missile Launcher to “Direct”
  • 🦾 Balance adjustments to Missile Launchers
  • Lots and lots of bug fixes!

Fixed issues in 0.4.1-1299

  • Fixed lots of UI issues, typos, and other text errors
  • Fixed NullReferenceException during melee attacks
  • Fixed secondary melee weapons being allowed to be equipped in the primary slot
  • Fixed the length of axes
  • Fixed an issue where guaranteed loot from Felheim (Mountain Base) is not rewarded after combat
  • 🦾 Fixed visual bugs with VFX on ejection
  • Fixed a visual bug where loot crates are missing in Smash & Grab scenarios
  • Improved range UI on missile launchers
  • Fixed tanks being invisible on the Site Loot Inventory screen
  • Fixed hybrid tanks not having the correct livery applied to them
  • Fixed mech parts in hybrid tanks not receiving damage
  • Fixed mech parts in hybrid tanks not disappearing on unit destruction
  • Fixed flak cannon displaying no effects
  • 🦾 Fixed issues with retreats during enemy reinforcement turns in Hit & Run scenarios
  • Visual bugs with VFX on melee trails on new melee weapons