Changes in 0.4.3-b1478
? indicates changes due to community feedback!
VFX Improvements
- Friendly rockets have blue flames while enemy rockets are red
- Added a variety of smoke trails for different missile types
- Improved explosion effects on missile impacts
Dashing and Melee Improvements
- Dash range now match melee attack ranges
- ? It is now possible to use melee attacks between units at different elevations
- Troopers and tutorial units no longer have thrusters (these units have the “Trooper” name under the enemy pilot portraits)
UI Changes
- Changed the name of “Secondary” weapons to “Sidearm” weapons
- Renamed the “Minigun” Ultra-Heavy weapon to “Vulcan”
- Added a unique icon for Sidearm Missile weapons
Miscellaneous
- Updated the new convoy map and large cache maps
- ? Units will fall and crash if the building they’re on is destroyed underneath them
Fixed issues in 0.4.3-b1478
- Turrets no longer fly off their position when struck by melee attacks.
- It is no longer possible to target enemy reinforcements while they’re dropping in
- Fixed vehicle props not playing destruction SFX
- Fixed an issue where various props were not showing destruction (such as trees not falling over when moving through them)
- Improved turret rotation to align the bullets with the muzzle
- Fixed Ultra-Heavy weapons missing icons in various UI
- Fixed various visual issues with ultra-heavy weapons clipping into areas of the base
- Prevented cases where shields could be equipped with ultra-heavy weapons and related visual issues
- Fixed autocannons and cannons from tanks being found in salvages
- Fixed an issue where occasionally enemy mechs will drop in with no weapons, ejecting immediately
- Fixed an issue where inactive or dead units would trigger Turret reactions
- Fixed visual issues with Turrets causing them to hang over the edge of elevated terrain
- Fixed melee weapons missing their trails
- Fixed an issue causing mechs to stay floating after dashing from different elevations
- Fixed audio settings “wrapping” after setting to 0%
- Turrets are now prevented from spawning in very close range to each other
- Fixed weapon range flickering on tall buildings
- Various animation improvements