Patch 0.4.3-b1478

Released: 12th March 2021

Changes in 0.4.3-b1478

? indicates changes due to community feedback!

VFX Improvements

  • Friendly rockets have blue flames while enemy rockets are red
  • Added a variety of smoke trails for different missile types
  • Improved explosion effects on missile impacts

Dashing and Melee Improvements

  • Dash range now match melee attack ranges
  • ? It is now possible to use melee attacks between units at different elevations
  • Troopers and tutorial units no longer have thrusters (these units have the “Trooper” name under the enemy pilot portraits)

UI Changes

  • Changed the name of “Secondary” weapons to “Sidearm” weapons
  • Renamed the “Minigun” Ultra-Heavy weapon to “Vulcan”
  • Added a unique icon for Sidearm Missile weapons


  • Updated the new convoy map and large cache maps
  • ? Units will fall and crash if the building they’re on is destroyed underneath them

Fixed issues in 0.4.3-b1478

  • Turrets no longer fly off their position when struck by melee attacks.
  • It is no longer possible to target enemy reinforcements while they’re dropping in
  • Fixed vehicle props not playing destruction SFX
  • Fixed an issue where various props were not showing destruction (such as trees not falling over when moving through them)
  • Improved turret rotation to align the bullets with the muzzle
  • Fixed Ultra-Heavy weapons missing icons in various UI
  • Fixed various visual issues with ultra-heavy weapons clipping into areas of the base
  • Prevented cases where shields could be equipped with ultra-heavy weapons and related visual issues
  • Fixed autocannons and cannons from tanks being found in salvages
  • Fixed an issue where occasionally enemy mechs will drop in with no weapons, ejecting immediately
  • Fixed an issue where inactive or dead units would trigger Turret reactions
  • Fixed visual issues with Turrets causing them to hang over the edge of elevated terrain
  • Fixed melee weapons missing their trails
  • Fixed an issue causing mechs to stay floating after dashing from different elevations
  • Fixed audio settings “wrapping” after setting to 0%
  • Turrets are now prevented from spawning in very close range to each other
  • Fixed weapon range flickering on tall buildings
  • Various animation improvements