Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL
Patch 0.5.2-b1581
Released 09 Apr 21 - EXPERIMENTAL
Patch 0.5.1-b1519
Released 18 Mar 21 - HOTFIX
Patch 0.5.0-b1485
Released 16 Mar 21 - RELEASE
Patch 0.4.3-b1478
Released 12 Mar 21 - EXPERIMENTAL
Patch 0.4.2-b1393
Released 05 Mar 21 - EXPERIMENTAL

Patch 0.5.3-b1599

Released: 12th April 2021

Changes in 0.5.3-b1599

  • Refined melee UI: 
    • Melee targeting is now represented by a yellow path
    • An enemy unit in the path of the yellow “strike” will be hit with the melee attack
    • The end point of the melee attack will be where your unit ends up
  • Rebalanced the damage colliders on melee to make them wider
  • Updated visuals for energy projectiles
  • Updated visuals for different damage types
  • Crashing elevated tanks can now stand up after recovering
  • Renamed “Flak Cannon” to “Cannon” and updated the description
  • Lots of bug fixing!

Fixed Issues in 0.5.3-b1599

  • Fixed an issue causing elevated tanks to avoid being damaged with both ranged and melee attacks
  • Fixed VFX on the new energy weapons
  • Fixed heat warning on the timeline not displaying correctly
  • Fixed reinforcement wave hybrid tanks missing lower body integrity bar as well as turret