Patch 0.9.1-b2241
Released 22 Jul 21 - HOTFIX
Patch 0.9.0-b2217
Released 20 Jul 21 - RELEASE
Patch 0.8.4-b2206
Released 14 Jul 21 - EXPERIMENTAL
Patch 0.8.3-b2176
Released 08 Jul 21 - EXPERIMENTAL
Released 30 Jun 21 - EXPERIMENTAL
Patch 0.8.1-b2090
Released 25 Jun 21 - EXPERIMENTAL
Patch 0.8.0-b2035
Released 15 Jun 21 - RELEASE
Patch 0.7.4-b2035
Released 10 Jun 21 - EXPERIMENTAL
Patch 0.7.3-b1971
Released 02 Jun 21 - EXPERIMENTAL
Patch 0.7.2-b1936
Released 27 May 21 - EXPERIMENTAL

Patch 0.5.3-b1599

Released: 12th April 2021

Changes in 0.5.3-b1599

  • Refined melee UI: 
    • Melee targeting is now represented by a yellow path
    • An enemy unit in the path of the yellow “strike” will be hit with the melee attack
    • The end point of the melee attack will be where your unit ends up
  • Rebalanced the damage colliders on melee to make them wider
  • Updated visuals for energy projectiles
  • Updated visuals for different damage types
  • Crashing elevated tanks can now stand up after recovering
  • Renamed “Flak Cannon” to “Cannon” and updated the description
  • Lots of bug fixing!

Fixed Issues in 0.5.3-b1599

  • Fixed an issue causing elevated tanks to avoid being damaged with both ranged and melee attacks
  • Fixed VFX on the new energy weapons
  • Fixed heat warning on the timeline not displaying correctly
  • Fixed reinforcement wave hybrid tanks missing lower body integrity bar as well as turret