Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL
Patch 0.5.2-b1581
Released 09 Apr 21 - EXPERIMENTAL
Patch 0.5.1-b1519
Released 18 Mar 21 - HOTFIX
Patch 0.5.0-b1485
Released 16 Mar 21 - RELEASE
Patch 0.4.3-b1478
Released 12 Mar 21 - EXPERIMENTAL
Patch 0.4.2-b1393
Released 05 Mar 21 - EXPERIMENTAL

Patch 0.6.1-b1695

Released: 21st April 2021

Changes in 0.6.1-b1695

🦾 indicates changes due to community feedback

Updated the appearance of the targeting UI

  • Hovering the reticle over the targeting range will show a green cone for high effectiveness and red if it is out of range
  • Guided weapons do not show the above cones
  • All weapons show proper projectile trajectories
  • Cover will now cast a shadow behind them in the effective range
  • Increased the brightness of turret scanning zones

Elevated Hybrid Tanks

  • Elevated tanks can now spawn with mech weapons!
  • Note: there is currently a visual issue where elevated tanks equipping mech weapons are missing a turret. This can cause weapons to appear mis-aligned.

Fixed Issues in 0.6.1-b1695

  • 🦾 Fixed artillery units spawning without equipment causing them to be invincible
  • Fixed inaccuracies in weapon effectiveness on energy weapons
  • Added a retreat zone to the Capital battle
  • Fixed Concussion, Stagger, and Heat damage UI can cluttering the screen
  • Fixed an issue where occasionally, only one enemy unit will spawn in the first wave of combat
  • Fixed an issue where splash damage could be taken from the opposite direction that it is shot
  • Fixed a pathing issue on one of the Patrol squad maps
  • More bug fixes!