Changes in 0.6.2-b1811
? indicates changes due to community feedback
Livery Delivery
- Enemy units have liveries based on faction, unit group, and grade
- ? Added new materials to liveries
- ? Added new liveries
“For He That Fights and Runs Away…”
- ? There’s now a new timeline action for Retreating
- This allows for better control of which units are retreating and when. Units won’t do anything if a retreat is placed on the timeline while outside of a retreat zone
Improved Combat UI
- ? Projectile path prediction and optimal ranges now account for cover
- ? Added a widget to help guide shield targeting
- ? More improvements to melee targeting UI to show the path of the weapon more accurately
- ? Re-wrote steps in the tutorial scenario
Improved Armor/Weapon UI
- ? Detailed stats on weapons are now hidden by default, reveal them by holding CTRL
- ? Weapons now have descriptions for traits (such as Incendiary, Destabilizing, etc)
- ? Renamed “Standard” Assault Rifle to “Astra”
- ? Dismantle multiple items at once! Selecting the name will select a single part, selecting the checkbox will select multiple
Lots of Rebalancing
- Rebalanced tutorial provinces to be less difficult
- Improved how heat and damage are calculated
- Removed turrets from the base in Ostbager-Weil
- Increased the difficulty of Elevated Tanks and added Barrier to them
- Restructured enemy unit groups in combat scenarios. This means:
- combat length reduced
- increased loot level/quality
- improved equipment distribution across factions and unit groups
- improved role diversity in unit groups
Miscellaneous
- New ambient track in Mission Briefing
- Animation improvements to transitions out of melee and transitions in dashing
- More bug fixes!
Fixed Issues in 0.6.2-b1811
- Fixed an issue causing secondary melee to miss
- Various fixes to holograms
- run holograms no longer linger when you cancel movement
- fixed shield and ultra heavy equipped holograms
- Fixed Unit Editing SFX not playing correctly
- Fixed an issue where weapons would begin firing before the turret has turned on Elevated Tanks
- Fixed offset weapons on Elevated Tanks
- Fixed Tracer and Dragon overheating enemies in one volley