Patch 0.7.2-b1936
Released 27 May 21 - EXPERIMENTAL
Patch 0.7.1-b1896
Released 20 May 21 - HOTFIX
Patch 0.7.0-b1882
Released 18 May 21 - RELEASE
Patch 0.6.3-b1868
Released 14 May 21 - EXPERIMENTAL
Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL
Patch 0.5.2-b1581
Released 09 Apr 21 - EXPERIMENTAL

Patch 0.7.2-b1936

Released: 27th May 2021

Changes in 0.7.2-b1936

🦾 indicates changes due to community feedback

  • Beam weapons deal continuous damage on a unit in the path of the beam. Beams will lock-on and follow the targeted unit as they move.
  • Note that optimal range can be inaccurate for beams at the moment. Thank you for your patience as we continue to work on this feature!
    • They can be found on Experimental and Army controlled sites
    • Beam vulnerability: damage is compounded the longer the beam is in contact with the target. Damage can be compounded even more with multiple beams.
    • Overcome obstacles by reflecting beams off of shields
    • Three new weapons:
      • Beam 1: This heavy weapon has a long range. This weapon deals a moderate amount of damage and has a slow rotation speed
      • Beam 2: a medium weight weapon that fires a narrow beam at medium range. This weapon is slow to compound damage but can be devastating when locked onto its target for a long time, or shot at with another beam.
      • Beam 3: Beam weapon that has a short range, average beam width, and deals thermal damage. This weapon also has short action duration and heat cost, allowing it to be fired a couple of times in a row.
  • 🦾 Improved unit markers to highlight units better when camera is far away

  • 🦾 Energy weapons now spawn more frequently (on Army controlled sites)
  • Added new energy weapon visuals for Plasma Launchers, Plasma Repeaters, Railgun Repeaters and Railgun Splitters
    • Featured in the image below are Charge (plasma launcher), Pulse (plasma repeater), and Curve (plasma repeater)

  • Lots of bug fixes!

Fixed issues in 0.7.2-b1936

  • Holograms of units dropping in no longer appear like they’re crashing
  • Fixed ML Turrets being salvageable loot in smash & grab combat
  • Fixed left arm not returning to support position after crashing with a 2-handed primary weapon
  • Fixed shield snapping into positions leaving unit undefended during movement (some snapping still occurs)
  • Fixed ultra-heavy weapons not appearing correctly in holograms
  • Fixed shield clipping into the leg of a hologram with a two-handed weapon
  • Fixed shield popping when bracing while changing movement directions
  • The base no longer gets stuck in place when ambushed during a salvage
  • Various fixes to holster, aiming, jumping, and firing animations
  • Fixed dash actions filling the timeline if placed after a crash