Patch 0.7.3-b1971
Released 02 Jun 21 - EXPERIMENTAL
Patch 0.7.2-b1936
Released 27 May 21 - EXPERIMENTAL
Patch 0.7.1-b1896
Released 20 May 21 - HOTFIX
Patch 0.7.0-b1882
Released 18 May 21 - RELEASE
Patch 0.6.3-b1868
Released 14 May 21 - EXPERIMENTAL
Patch 0.6.2-b1811
Released 05 May 21 - EXPERIMENTAL
Patch 0.6.1-b1695
Released 21 Apr 21 - HOTFIX
Patch 0.6.0-b1676
Released 20 Apr 21 - RELEASE
Patch 0.5.4-b1652
Released 15 Apr 21 - EXPERIMENTAL
Patch 0.5.3-b1599
Released 12 Apr 21 - EXPERIMENTAL

Patch 0.7.3-b1971

Released: 2nd June 2021

Changes in 0.7.3-b1971

Map background decoration

  • Added trees to all combat map backgrounds
  • Added more roads, railways, and hills to the backgrounds of some combat maps
  • Added wider road sets to combat maps

More SFX

  • Added unique SFX for beam weapons

Updated Beam Weapons

  • Added placeholder names for beam weapons:
    • Beam 1 → BM1 Anthelion
    • Beam 2 → BM2 Aurora
    • Beam 3 → BM3 Alpenglow

Miscellaneous

  • 🏳️‍🌈 Added Iridescent livery >:) 
  • Lots of bug fixes!

Fixed issues in 0.7.3-b1971

  • Fixed an issue causing enemy spawn points to be too close to turrets
  • Fixed single enemy units occasionally spawning in the first wave of combat
  • Fixed range on beam weapons with range modifying subsystems
  • Fixed victory parade event spam when base exits a province
  • Fixed caches and battlefields not being inspectable
  • Fixed an issue winning and salvaging multiple patrol encounters in a row caused the base to get stuck on the overworld

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.