Patch 0.11.1-b2560
Released 23 Sep 21 - HOTFIX
Patch 0.11.0-b2533
Released 21 Sep 21 - RELEASE
Patch 0.10.4-b2529
Released 16 Sep 21 - EXPERIMENTAL
Patch 0.10.3-b2497
Released 09 Sep 21 - EXPERIMENTAL
Patch 0.10.2-b2461
Released 02 Sep 21 - EXPERIMENTAL
Patch 0.10.1-b2397
Released 19 Aug 21 - HOTFIX
Patch 0.10.0-b2393
Released 17 Aug 21 - RELEASE
Patch 0.9.4-b2386
Released 12 Aug 21 - EXPERIMENTAL
Patch 0.9.3-b2357
Released 05 Aug 21 - EXPERIMENTAL
Patch 0.9.2-b2285
Released 28 Jul 21 - EXPERIMENTAL

Patch 0.7.3-b1971

Released: 2nd June 2021

Changes in 0.7.3-b1971

Map background decoration

  • Added trees to all combat map backgrounds
  • Added more roads, railways, and hills to the backgrounds of some combat maps
  • Added wider road sets to combat maps

More SFX

  • Added unique SFX for beam weapons

Updated Beam Weapons

  • Added placeholder names for beam weapons:
    • Beam 1 → BM1 Anthelion
    • Beam 2 → BM2 Aurora
    • Beam 3 → BM3 Alpenglow

Miscellaneous

  • ?️‍? Added Iridescent livery >:) 
  • Lots of bug fixes!

Fixed issues in 0.7.3-b1971

  • Fixed an issue causing enemy spawn points to be too close to turrets
  • Fixed single enemy units occasionally spawning in the first wave of combat
  • Fixed range on beam weapons with range modifying subsystems
  • Fixed victory parade event spam when base exits a province
  • Fixed caches and battlefields not being inspectable
  • Fixed an issue winning and salvaging multiple patrol encounters in a row caused the base to get stuck on the overworld

YOU CAN FIND THE FULL LIST OF KNOWN ISSUES HERE.