Changes in 0.7.4-b2035
More Map Improvements
- Decorated the Mountain Base combat map background
- Added details to Convoy area background
More Beam Improvements
- Beam weapons now have a unique models
- Renamed two Beam weapons:
- BM1 Anthelion → BM1 Sunswarm
- BM2 Aurora → BM2 Glorydog
- Added weapon descriptions
- Added muzzle flashes and more VFX on the beams
More Liveries!
- Four more iridescent liveries!
- Added iridescence to Experimental liveries
More More!
- It’s now possible to equip Melee Sidearms as Primary weapons
- Updated the Phantom Brigade logo
- Lots of bug fixes!
Fixed issues in 0.7.4-b2035
- Fixed optimal range ring only showing when hovering off the timeline
- Fixed an issue where weapon prefixes were hidden from the parts lists
- Fixed a gap that couldn’t be crossed on small facility combat maps
- Fixed turrets on tanks pointing the wrong direction when spawning in to combat
- Fixed camera angle UI appearing in Inventory
- Concussed units can no longer be collided with in combat (you can now path through them)
- Fixed retreat updating to victory a turn late on Hit & Run scenarios
- Fixed a rare issue causing Guardian tanks to spawn with no health in Ostbager-Wiel
- Fixed an issue where the path of beams reflected off certain shields were too long
- Fixed blank tooltips appearing when hovering over a button after launching the game for the first time
- Fixed ballistic muzzle flash appearing on Beam weapons
- Fixed shading on small fir trees
- Fixed flickering on a patch of terrain in the Mountain Base map
- More fixes to floating trees and hills on map backgrounds