Changes in 0.8.2-b2105
? indicates changes due to community feedback
UI Improvements
- Tooltips now appear after a one second delay to reduce noise on lists
- Added combat outcome to the upper left corner of the salvage screen
Effects Improvements
- Improved VFX on the new Ultra Heavy Beam weapon
- Added SFX to explosions on heavy level damage done instantly (such as level damage caused by Ultra Heavy Beams)
Miscellaneous
- Added auto-save after combat back into the game. This autosave is now made after salvage concludes
- Lots of bug fixes!
Fixed Issues in 0.8.2-b2105
- ? Fixed equipment stats getting hidden behind the salvage list
- ? Subsystems salvaged from tanks are now added to the inventory
- ? Fixed root salvage costing salvage points
- ? Fixed issues with supplies or parts not being added to the inventory after salvaging
- ? Fixed salvage being available after retreat or defeat
- ? Fixed friendly mechs being available for salvage after retreat or defeat
- Prevented events from appearing in the salvage screen
- Fixed subsystems not getting dismantled for supplies in the salvage screen
- Fixed background view in unit editing blocking the camera at some angles
- Fixed combat atmosphere appearing in the base and the overworld
- Fixed visible spotlights on reinforcements before they spawn on the map
- Fixed silhouette glow and spotlights remaining on after a unit is knocked out or ejected
- Fixed spotlights appearing only at night
- Fixed group information widget in the salvage screen not updating when selecting a part from a different group
- Fixed BM1 Sunswarm model sometimes missing parts
- Fixed footprints and spotlights remaining in the retreat zone after retreating
- Fixed an issue causing units to disappear from the list when combat limits units to two